Thread: How to Make "Percentile Dice"
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April 19th, 2013, 06:58 #11
Percentile rolling code is not had the exploding die code is harder to decifier.
I am wrapped, I have just learnt how to do, dice roll against a target numbers and worked out successes to display. Everything little advance I get in ruleset creation is a boon to your ego.
I am also making a ruleset from scratch, did you start with foundation or with another ruleset.
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April 19th, 2013, 07:07 #12
I'd be happy with basic percentile rolls right about now. Open-ended rolls I can worry about later - much later.
Aliens.... Go fig?
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April 19th, 2013, 07:52 #13
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- Apr 2011
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If you are just trying to make a percentile roll, use the chatwindows throwdice function. Here is a link to the ruleset reference for the function: https://www.fantasygrounds.com/refdo....xcp#throwDice
Here is an d100 example:
Code:control.throwDice("dice", {"d100","d10"}, modifier, descriptionstring);
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April 19th, 2013, 15:32 #14
Thanks guys. Gosh I love this forum.
Cheers,
SFAliens.... Go fig?
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April 22nd, 2013, 06:20 #15
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- Apr 2011
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Originally Posted by Ardem
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