Thread: RMC Ruleset Documentation
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October 18th, 2022, 17:49 #31
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October 18th, 2022, 17:58 #32
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October 18th, 2022, 17:58 #33
Like QuirkyBirky, I've never used the breakage rules, unless the situation calls for it, like using a sword to lever something open. We do use it for recovery of Arrows (which I let the players roll so they have some control over it), but other than that, I let criticals dictate the breakage.
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October 18th, 2022, 18:02 #34
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October 18th, 2022, 18:07 #35
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October 18th, 2022, 18:26 #36
Table 08-10 for weapon breakage is already in FG, so it's easy enough to drag to a hot key for easy access - that should speed things up. I imagine trying to automate it would be tricky as it would need to determine which weapon the NPC is using. Also trying to determine if you've struck something on a critical would be an issue. Sounds like a lot of work for little gain in my opinion.
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October 18th, 2022, 18:33 #37
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The critical is not the problem, its seldom enough- in fact I also never used the breakage rules in the 80ībut not because I donīt like them- it is much to time consuming adding two more rolls and looking to tables for many rolls, where there is mostly no consequence except if you failed- should be easy to automate, because every weapon used already has the numbers in- but for DMs not to easy to remember which weapon the players used has which numbers. I bet a lot of would use it, if automatic in.
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October 18th, 2022, 19:24 #38
We never bothered with encumbrance in any system we played until we played on FG, so you may be right that people would use it. However, the lack of automated weapon breakage isn't a significant issue for most, I'd imagine. FG automation handles so much that a bit of manual input shouldn't be a problem. As far as strength and breakage values go, it's easy enough to import these into FG as an image for quick reference.
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October 19th, 2022, 05:08 #39
Micael <sigh>
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Ardem
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October 22nd, 2022, 14:55 #40
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Regarding Exhaustion Points in FGU/FRPG:
The tracking is turned on (options) off course, but the questions are regarding; exhaustion: The FRPG rule 40+3xcon is not implemented?
And how is exhaustion in FGU reduced and for what- I attacked a few times from the combat tracker and no Exh.p. were reduced- skills normally cost also Exh.p (school of hard knocks have a point cost for every skill) and they are not shown in FGU? Or is only movement exhp tracked?
Thanks
Micael
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