Thread: 5e playtest character sheet?
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February 2nd, 2013, 05:24 #11
An extension for 5E specific stuff would be very useful for my group. Any ah...timeframe...on this project DrZ?
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February 2nd, 2013, 23:32 #12Originally Posted by Irondrake
Given that 5E is in development and will be for some time, I will only aim to make a basic ruleset available with essential windowclasses and module support i.e. enough to support playtesting during the open testing phase. Once we get closer to release I'll then pad out support with a new theme and extra/new functionality.Last edited by Zeus; February 3rd, 2013 at 00:28.
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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February 2nd, 2013, 23:39 #13
That all sounds great. I'm running a custom 5E campaign and we're using the Pathfinder ruleset at the moment. Support for maneuvers, skill dice, and martial damage dice would be very welcome in my group.
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February 4th, 2013, 17:23 #14
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another quick question.
With the 3.5 ruleset, how do you access a value on the character sheet?
I'm trying to read the total level value on the 3.5e character sheet from within the manager_action_skill.lua script.
I tried using the DB function getValue by passing it the vActor source node, but I'm not having much luck.
Is there object level documentation for the 3.5e ruleset?
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February 4th, 2013, 17:45 #15Originally Posted by lordsoth
What code are you using?
Originally Posted by lordsothPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 4th, 2013, 23:39 #16
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I was trying
lev=DB.getValue(rActor.nodeCreature, "level", "");
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February 4th, 2013, 23:48 #17Originally Posted by lordsoth
sourcenode (string (or databasenode))
A data node identifier path (or a databasenode object) representing the target nodePrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 5th, 2013, 00:16 #18
rActor is an object that JPG typically employs (implemented as part of ActorManager) in the internals of 3.5E and 4E. It usually represents an PC/NPC in a specific context and is used for the application of game rules logic. e.g. in the CombatTracker damage, effects and such are operated upon rActor objects which are compiled from entries in the CT. Another example of where rActors are used is in the party Sheet roll handling i.e. skill rolls. etc.
rActor.nodeCreature - by its name, is a reference to the database node of the source creature, either the PC's charsheet node if a PC or an NPCs node.
So assumming rActor.nodeCreature does indeed contain a valid databasenode then
Code:rActorLevel = DB.getValue(rActor.nodeCreature, "level", 0);
Last edited by Zeus; February 5th, 2013 at 00:24.
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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February 5th, 2013, 00:32 #19
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@DrZeuss
Thanks! that worked. I now have skill dice working perfectly. It automatically picks the skill die based on level.
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February 5th, 2013, 04:22 #20
Does it also account for ability bonus? And if so, are you just choosing the "typical" ability for a check?
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