Thread: Are Mods shared with players?
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January 19th, 2013, 02:48 #1
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Are Mods shared with players?
Hello all.
I was wondering if information a DM puts into a module they then run for a group is then shared with the members of that group.
In other words: if I run an adventure that comes from a purchased product, am I suddenly supplying others with that adventure's content accidentally?
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January 19th, 2013, 04:12 #2Originally Posted by CelineSSauve"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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January 19th, 2013, 05:11 #3Originally Posted by CelineSSauve
If you send them the actual .mod file then yes, you will be supplying them with pirated content.Ultimate License Holder
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January 19th, 2013, 12:49 #4
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Originally Posted by Blahness98
This mod would not be from the store, but created by myself from various adventures I got as a result of Kicking a few Projects (the more boring term is "Backing") on Kickstarter. Namely, Bloodmoon Goblins and The Mask of Death. Both of which are for the Pathfinder ruleset.
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January 19th, 2013, 13:12 #5Originally Posted by CelineSSauve"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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January 19th, 2013, 13:58 #6
It depends on the settings you chose when you exported the module - you tick circles next to each type of item (e.g. Story, NPCs) that you're exporting to say how you want it to be shared (or not).
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January 19th, 2013, 15:25 #7
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Originally Posted by Callum
I probably won't try bringing the stuff over until mid-February (The "study break".) or when I'm done the readings for this term. Whichever come first.
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January 19th, 2013, 18:06 #8
The basic structure only sends the data the players need at the time it is used and it is not accessible outside of this usage. When they disconnect from the campaign, your adventure module is no longer accessible to the players that were connected. While they are connected, only items that have been "shared" are visible. Your story elements, NPC stats, items and non-shared images are not accessible to the players.
You can theoretically share these elements out through the right-click menu of by allowing access to the module in you module activation window but that is not standard usage except for areas where the players need access to a library module to properly build and equip their character sheet. Even in those cases, the modules are no longer accessible outside of when they are connected to your campaign.
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