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Thread: Effects library

  1. #241
    Quote Originally Posted by xBzGrumpyCat View Post
    Hello!

    In the most current game I played a 3.5 Cleric with access tio Divine Power. However, me and my DM were not able how to apply the BAB replacement of this spell through effects.
    Does any of you know a way, maybe?
    I am his DM and I just found it out on my own If one is also interested into it:

    In 3.5e Divine power puts the Cleric BAB to a BAB equal to the Fighter BAB of the same level. GrumpyCat plays a special cleric (cloistered cleric) and their progression is poor, i.e. BAB = 0.5 * level.

    So the effect would be:

    ATK: [-HLVL]; ATK: [LVL]

    ([-HLVL] is rounded down, so that works and that effect has to be used from the PC action tab of course such that correct numbers appear and not just the phrase [LVL] etc.)

    There is sadly no way to do this for the middle progression (at least not possible to do it for every level), i.e. for a progression of 0.75 * level (since one can only multiply the PC specific tags with 0.5 or with some natural numbers, but one would need something like [0.25LVL] and so on). So for that case manual manipulation is needed

    But maybe someone can also need this effect in some cases

    Best, Kelrugem
    Last edited by Kelrugem; April 5th, 2019 at 00:53.

  2. #242
    Quote Originally Posted by Kelrugem View Post
    I am his DM and I just found it out on my own If one is also interested into it:

    In 3.5e Divine power puts the Cleric BAB to a BAB equal to the Fighter BAB of the same level. GrumpyCat plays a special cleric (cloistered cleric) and their progression is poor, i.e. BAB = 0.5 * level.

    So the effect would be:

    ATK: [-HLVL]; ATK: [LVL]

    ([-HLVL] is rounded down, so that works and that effect has to be used from the PC action tab of course such that correct numbers appear and not just the phrase [LVL] etc.)

    There is sadly no way to do this for the middle progression (at least not possible to do it for every level), i.e. for a progression of 0.75 * level (since one can only multiply the PC specific tags with 0.5 or with some natural numbers, but one would need something like [0.25LVL] and so on). So for that case manual manipulation is needed

    But maybe someone can also need this effect in some cases

    Best, Kelrugem
    Just if someone needs that, too: There is a way to code Divine Grace completely.

    ATK: [-BAB]; ATK: [LVL]

    (applied from the action tab of course)

    It is not on the wiki but there is also the PC specific tag/note about the base attack which one gets by [BAB]. I saw this in the code that this possibility also exists, the wiki page is just not complete

  3. #243
    Is there a way to ignore concealment? As an example - it's dark - everything has concealment - but darkvision ignores that - I'm wondering if there is a way to ignore the targets concelement on a roll.

  4. #244
    Just ignore the "miss" and if the main hit hits, simply roll for damage?

  5. #245
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    Quote Originally Posted by Ckorik View Post
    Is there a way to ignore concealment? As an example - it's dark - everything has concealment - but darkvision ignores that - I'm wondering if there is a way to ignore the targets concelement on a roll.
    Not on a specific roll. But, you can have your GM turn off the whatever CONC effect is currently in effect for your player and then turn it back on. Otherwise, ignore the auto miss chance roll.
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  6. #246

    Effects I've made

    I've been setting up some characters for my friends since all my games went to online play (thanks coronavirus o.o)

    Here's a list of the effects I am using, hopefully they help others:

    Classes:
    Paladin:
    Smite-A; IFT: ALIGN(evil); IFT: CUSTOM(Smite-TA); DMGTYPE: spell; ATK: [CHA]; DMG: [CL]
    Smite Bonus; IFT: ALIGN(evil); TYPE(outsider); IFT: CUSTOM(Smite-TA); DMG: [CL] (expend on first roll)
    Smite-TA; IF: ALIGN(evil); IFT: CUSTOM(Smite-A); ATK: -4 (equivalent of the [CHA] deflection bonus to AC -- need to change number manually)

    Silver Smite Bracelet;IFT: CUSTOM(Smite-TA); DMG: [CHA]; IF: CUSTOM (Smite Bonus); DMG: [CHA]

    Rogue:
    Dirty Fighter; IF: CUSTOM (Flanking); DMG: 1 relies on "Flanking; ATK: 2" being applied when character is flanking and adds extra 1 dmg from Dirty Fighter
    Offensive Defense; AC: 1 (1rd) only used if sneak attack hits

    Bard (Detective):
    Careful Teamwork; INIT: 1; SKILL: 1 perception, disable device (1 hr)

    Vampire Hunter:
    Undead Exterminator; IFT: TYPE(undead); ATK: 2; DMG: 2

    Races:
    Tiefling:
    Fiendish Resistance; RESIST: 5 fire; RESIST: 5 cold; RESIST: 5 electricity

    Gnome:
    Defensive Training; IF:TYPE (giant) AC:1
    Hatred; IF: TYPE(goblinoid, reptilian) AC:1

    I'll post more as I write them.
    Last edited by bmos; June 17th, 2020 at 15:51. Reason: changed smite to handle cha and level changes automatically (except for AC bous)

  7. #247
    Just came across this updated 3.5/PF1e effects reference doc from FGU:
    https://fantasygroundsunity.atlassia...d+3.5E+Effects

    Does anyone know if the "PC Specific Notes" stuff works in FGC?
    I'm trying to update my player's paladin to use the CHA and LVL commands so I don't have to change her effects when she gets a stat or level boost.

    I have changed:
    Smite; IFT: ALIGN(evil); DMGTYPE: bleed; ATK: 4; DMG: 12
    to:
    Smite; IFT: ALIGN(evil); DMGTYPE: bleed; ATK: CHA; DMG: LVL

    and it's not working... no effect modifier added

  8. #248
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    Quote Originally Posted by bmos View Post
    Just came across this updated 3.5/PF1e effects reference doc from FGU:
    https://fantasygroundsunity.atlassia...d+3.5E+Effects

    Does anyone know if the "PC Specific Notes" stuff works in FGC?
    I'm trying to update my player's paladin to use the CHA and LVL commands so I don't have to change her effects when she gets a stat or level boost.

    I have changed:
    Smite; IFT: ALIGN(evil); DMGTYPE: bleed; ATK: 4; DMG: 12
    to:
    Smite; IFT: ALIGN(evil); DMGTYPE: bleed; ATK: CHA; DMG: LVL

    and it's not working... no effect modifier added
    Smite; IFT: ALIGN(evil); DMGTYPE: bleed; ATK: [CHA]; DMG: [LVL]
    Try this..
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  9. #249
    Quote Originally Posted by Blackfoot View Post
    Smite; IFT: ALIGN(evil); DMGTYPE: bleed; ATK: [CHA]; DMG: [LVL]
    Try this..
    Can't believe I missed that in their examples. Thanks so much

  10. #250
    Quote Originally Posted by Callum View Post
    Barbarian's Rage; STR: 4; CON: 4; SAVE: 2 morale will; AC: -2
    Greater Rage; STR: 6; CON: 6; SAVE: 3 morale will; AC: -2
    Mighty Rage; STR: 8; CON: 8; SAVE: 4 morale will; AC: -2
    Inspire Courage; ATK: 1 morale; DMG: 1 morale
    Inspiring Word
    Resistant Touch
    Aura of Protection
    Charge; AC: -2 - there is also a +2 bonus to a single attack
    Fight Defensively; ATK: -4; AC: 2 dodge
    Total Defense; AC: 4 dodge
    Aid; ATK: 1 morale
    Barkskin; AC: 2 natural
    Bear's Endurance; CON: 4 enhancement
    Bless; ATK: 1 morale
    Bull's Strength; STR: 4 enhancement
    Cat's Grace; DEX: 4 enhancement
    Divine Favor; ATK: 1 luck; DMG: 1 luck
    Divine Power; STR: 6 enhancement
    Eagle's Splendor; CHA: 4 enhancement
    Enlarge Person; STR: 2 size; DEX: -2 size; ATK: -1; AC: -1
    Fox's Cunning; INT: 4 enhancement
    Haste; ATK: 1; AC: 1 dodge; SAVE: 1 dodge reflex; SPEED: 30 enhancement
    Heroes' Feast; IMMUNE: poison; ATK: 1 morale; SAVE: 1 morale will
    Heroism; ATK: 2 morale; SAVE: 2 morale; SKILL: 2 morale
    Heroism, Greater; ATK: 4 morale; SAVE: 4 morale; SKILL: 4 morale
    Holy Aura; AC: 4 deflection; SAVE: 4 resistance
    Invisibility - this is already built in to FG
    Mage Armor; AC: 4 armor - note that this will stack with an armor bonus in the Combat tab of the character sheet, although the rules say it shouldn't
    Magic Fang; ATK: 1 enhancement; DMG: 1 enhancement
    Magic Fang, Greater; ATK: 1 enhancement; DMG: 1 enhancement
    Magic Vestment; AC: 1 enhancement
    Magic Weapon; ATK: 1 enhancement; DMG: 1 enhancement
    Magic Weapon, Greater; ATK: 1 enhancement; DMG: 1 enhancement
    Owl's Wisdom; WIS: 4 enhancement
    Prayer (allies); ATK: 1 luck; DMG: 1 luck; SAVE: 1 luck; SKILL: 1 luck
    Prayer (foes); ATK: -1; DMG: -1; SAVE: -1; SKILL: -1
    Protection from Evil; AC: 2 deflection; SAVE: 2 resistance - but note that the bonuses only apply against evil creatures
    Rage; STR: 2 morale; CON: 2 morale; SAVE: 1 morale will; AC: -2
    Reduce Person; STR: -2 size; DEX: 2 size; ATK: 1; AC: 1
    Resistance; SAVE: 1 resistance
    Righteous Might; STR: 4 size; CON: 2 size; AC: 2 natural; DR: 3 evil; AC: -1; ATK: -1
    Shield; AC: 4 shield - note that this will stack with a shield bonus in the Combat tab of the character sheet, although the rules say it shouldn't
    Shield of Faith; AC: 2 deflection
    Shield Other; AC: 1 deflection; SAVE: 1 resistance
    Transformation; STR: 4 enhancement; DEX: 4 enhancement; CON: 4 enhancement; AC: 4 natural; SAVE: 5 competence fortitude
    Unholy Aura; AC: 4 deflection; SAVE: 4 resistance
    Mutagen
    Banner
    Lion's Call
    Ward

    Most of the others are Pathfinder-specific effects, I believe. Things to note:-
    • All the effects I've detailed are from the 3.5 rules - I haven't checked for differences in the Pathfinder rules.
    • Many of these have additional effects that can't be represented in the FG effects system (or apply only in certain situations, such as the SR from holy aura).
    • Many have effects that scale with level - in which case, I've put the minimum effect in the list.
    • The durations are not included here, but would be in an effect in FG.
    • Temporary hit points (such as those from aid or heroes' feast) can be added in a spell in FG.
    I have been using these...and they half work for me. but for example....dropping effect "magic weapon" on a player in the combat tracker add his bonus to hit and list when he does an attack. but the damage does not. same for prayer (Allie or enemy) nor does magic weapon make the damage magic so it still bounces off of DR incorporeal etc.
    am I missing an installed module or something....

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