Thread: 4E Item Parser
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May 2nd, 2013, 02:21 #91
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Originally Posted by valeros
The powers are available as you mention for paragon classes and themes. My two groups find having parsed class/paragon features good to have. I do them using the old parser and made a small book covering all that.
The old parser had these parsed with the classes powers with a heading at the beginning (before listing level powers) called "features". This eliminates the need for looking up features since you can have them on your character sheet (I place them in special abilities or situational in the powers section).
Of course your parser doing it would be MUCH better.
Primarch
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May 2nd, 2013, 03:20 #92
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Originally Posted by mattcolville
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May 2nd, 2013, 05:43 #93
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Added Paragon Path features and Epic Destiny features.
Fix for rituals by level not showing ritual.
Fix for traps with same name. For this, you need to download traps again. Will not work with existing file.
For Paragon Paths & Epic Destinies, this adds only the features, not the powers. The powers can be parsed separately under powers. Also, there are a few Paragon Paths or Epic Destinies that do not parse completely (e.g., Grim Blackguard) because powers are part of a particular feature. Paragon Paths & Epic Destinies are done differently than Tenian's parser.
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May 2nd, 2013, 08:27 #94
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Can you send me info on how I have to update my traps data, for the change to work?
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May 2nd, 2013, 19:31 #95
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Originally Posted by Nalvenin
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May 3rd, 2013, 07:26 #96
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Added powers to Paragon Paths and Epic Destinies.
This also fixes the few Paragon Paths or Epic Destinies that did not parse completely (e.g., Grim Blackguard).
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May 4th, 2013, 04:13 #97
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Originally Posted by valeros
Wow! It seems you get things going faster than I can test them!
I'm guessing class features are next?
Back to parsing more books!
Primarch
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May 4th, 2013, 05:18 #98
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Are the paragon paths & epic destinies OK? I like this way better. You can copy the entry for the path to the character sheet and also copy each individual feature/power to the character sheet as desired. No need to lookup each part individually.
Probably Character Themes are next to get the theme features. Looks very similar to Paragon Paths and Epic Destinies, so hopefully fairly easy.
And fixing the "Augment" issue with powers. And would also like to handle power entries that have secondary powers differently instead of combining into one entry.
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May 4th, 2013, 06:53 #99
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Added Character Themes
Added option for database type (db.xml, client.xml, common.xml)
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May 4th, 2013, 19:25 #100
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Originally Posted by valeros
Valeros, the paragon and epic destinies are great. Being able to select one and have all features right there to port over as links is a great feature and very easy to use!
I also like that you used the same format for the character themes, since my group will be picking some out and this eases the process considerably.
I assume this is the format you will use on the last two big categories remaining, such as Class (which will have the class features) and race (which includes racial features)?
If you tackle these two the same format you used for paragon paths and themes would be great.
By my count only Classes and Race remain to add to your parser (Also companions, but this one is not as used as perhaps Classes and Race.
Great work Valeros!
Primarch
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