Thread: 4E Item Parser
-
March 26th, 2020, 17:20 #511
As mentioned in previous posts; their is no way to get a 4E module file. No licenses for 4E were ever granted so personal modules were all that could ever be created. The content is still protected by intellectual property laws so it can not be shared. DDI (the Compendium this uses) no longer exists so this tool to create a personal module doesn't work.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
April 25th, 2020, 02:00 #512
- Join Date
- Apr 2020
- Location
- Eastern (-4 UTC)
- Posts
- 100
Hey everyone. New to FG and seeking help for 4e. I understand that DDI is not longer available. I'm willing to manually enter in what I need to (my scope is small: feats, powers etc for 3-4 players) but is there a standard FG xml format? Or can you point out where I can find it? I'd like to do it in bulk (like populating an excel spreadsheet with the correct data structure and uploading it) but hopefully it's not too complicated (as I'm not that tech savvy.
-
April 25th, 2020, 02:16 #513
- Join Date
- May 2007
- Posts
- 84
To me, the easiest way to see the fields is to manually create one of each item you are interested in. Then look in the "db.xml" file in the campaign folder for that campaign. Or you can export to a module from the Library and then look at the exported module.
Where are you getting your information? Are you copying and pasting from somewhere? If so, then ideally a program that can take the pasted info and convert it to XML to paste into a module or to create a module. 5E has a similar program already but none exists for 4E to my knowledge.
-
May 19th, 2020, 02:39 #514
- Join Date
- Aug 2009
- Posts
- 261
Parser updated to help create smaller modules for FGU. The text files left behind by the original parser are required to use. (".mod" files will not work.)
Consider "beta" as I did not test extensively.
And as usual, not sure why but a few virus checkers will identify this as a virus (3 out of 72 on virustotal.com and 2 of 37 on metadefender.opswat.com.)
Last edited by valeros; May 19th, 2020 at 05:42.
-
May 19th, 2020, 03:32 #515
That's exciting!
I am running into a quick issue though, on launch it tells me I need .NET Core installed. I installed the latest .NET core however the error persists and I am unable to launch.
Any ideas?Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
-
May 19th, 2020, 04:01 #516
I can verify this issue. I also installed .NET Core Runtime 3.1.4 and also unable to launch.
-
May 19th, 2020, 04:08 #517
- Join Date
- Aug 2009
- Posts
- 261
-
May 19th, 2020, 04:18 #518
Bingo, that was the solution. x86. Program launches now.
-
May 19th, 2020, 06:56 #519
-
May 19th, 2020, 12:56 #520
I have installed x86, and still have the error. Not sure what I'm doing wrong :/
Nvermind! I sussed itLast edited by spite; May 19th, 2020 at 13:17.
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks