DICE PACKS BUNDLE
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  1. #21
    Updates

    • registerMenuItem override feature causing crashes, so reverting for now.


    Regards,
    JPG

  2. #22
    Updates

    • Resizing FG window did not correctly update subwindow positions for panels. Fixed.
    • When Windows resets DirectX (i.e. UAC dialogs), FG stopped updating display. Fixed.


    JPG

  3. #23
    Updates

    • Add more diangostic info to log file during alias resolution and connection tests
    • [UPDATER] Cleaned up a few minor updater issues.
    • [LAUNCHER] Loading campaign via double-click on campaign name would not refresh alias.


    JPG

  4. #24
    I found a cool error:

    Script Error: [string "scripts/manager_action_damage.lua"]:230: bad argument #1 to 'sub' (string expected, got table)


    Grabbed damage dice from a monster, right clicked for an extra die, held shift for critical, and dropped in the dice in the chat.

    Edit: Extra dice from right-clicking did not appear in the results.
    Last edited by GeneralChaos; September 4th, 2012 at 08:45.

  5. #25
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    In the PF/3.5 ruleset...
    Damage for spell actions is not looking at effects when attempting calculating damage in some cases.
    If I build a spell with:
    #d# + 1xINT + #
    Then add an effect to the character that improves INT by 4 (this should give an [EFFECTS +2] result) it does not add any effect bonus to the rolled damage. The effect works properly for skills but is not adding to damage for the spell.
    Full License Operator - You must have a 'Lite' License to play in my games.
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  6. #26
    Note: I had to make a change to the network subsystem to support larger text fields. I would appreciate if you have a few minutes, if you can run a host and a client instance through a few paces on your local machine to make sure everything is running smoothly with the networking.

    Updates

    • [3.5E] Ability effects will adjust spell save DC values when save vs. spell action activated.
    • [DEV] registerMenuItem functions will now override any menu, including system generated menus.
    • [DEV] Menu items will be built from top-down (control then window), instead of bottom-up (window then control), for rulesets with compatibility setting of v2.9 or higher.
    • Crash occurs when text fields exceed 8000 characters. Fixed.
    • [3.5E/4E] Clients unable to delete notes they own. Fixed.
    • [3.5E/4E] Script error when dropping dragged rolls with effects that add dice to the roll. Fixed.
    • [3.5E/4E] Script error or crash when advancing turn in CT and CT is empty. Fixed.
    • [3.5E] Script error when automatic stabilization rolls enabled and current actor deleted in CT. Fixed.
    • [3.5E] Script error when dropping dragged damage roll on chat window and SHIFT key pressed. Fixed.
    • [3.5E] Ability effects not adjusting spell damage rolls. Fixed.
    • [4E] Death saving throws not automatically rolled for PCs when automatic saving throws enabled for all actors. Fixed.
    • [DEV] Window list controls that are not read only and allow deletion wound not allow clients to delete records they own. Fixed.


    Cheers,
    JPG

  7. #27
    No obvious problems running both on my own computer, have a sess tonight which should give it a better run.
    Get text from client: portrait_id00001_chat when trying to enter over 8000 characters in a single line. GM gets portrait_gm_token.

    I see you've cleared the error with the extra dice, but the extra dice aren't counted in the result, though they are rolled. (right-click extra dice + Crit damage)


    Edit: Share Image button seems to be missing. @_@
    Last edited by GeneralChaos; September 10th, 2012 at 10:56.

  8. #28
    GeneralChaos,

    I'm not sure I understand your comment on the 8000 characters.

    Also, I was able to fix the script error for the damage dice, but including the extra dice in the damage roll is a fix for another version I think.

    Working on the image share menu issue.

    Regards,
    JPG

  9. #29
    Updates

    • Share Sheet menu option missing from Image Sharing radial menu. Fixed.


    I'm going to be running my game session tomorrow evening, and another one in 2 weeks. If everything goes well, I plan to release v2.9.2 after that.

    Regards,
    JPG

  10. #30
    I was just reporting what happened when I tried to enter over 8000 characters. No crash, but the chat would say <player>: <player_portrait_number>. Not an issue, IMO.

    I can live without right-click for extra dice. Shortcut to a DMG: 1dn in its place for vital strike attacks. If you're not familiar; they're helpful for offsetting the need for fighters (and other high BAB characters) to stand still to get off all of their attacks.

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