Thread: Test Release v2.9.2
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August 15th, 2012, 10:53 #21
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Updates
- registerMenuItem override feature causing crashes, so reverting for now.
Regards,
JPG
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August 21st, 2012, 22:47 #22
Supreme Deity
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Updates
- Resizing FG window did not correctly update subwindow positions for panels. Fixed.
- When Windows resets DirectX (i.e. UAC dialogs), FG stopped updating display. Fixed.
JPG
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August 29th, 2012, 20:59 #23
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Updates
- Add more diangostic info to log file during alias resolution and connection tests
- [UPDATER] Cleaned up a few minor updater issues.
- [LAUNCHER] Loading campaign via double-click on campaign name would not refresh alias.
JPG
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September 3rd, 2012, 12:09 #24
I found a cool error:
Script Error: [string "scripts/manager_action_damage.lua"]:230: bad argument #1 to 'sub' (string expected, got table)
Grabbed damage dice from a monster, right clicked for an extra die, held shift for critical, and dropped in the dice in the chat.
Edit: Extra dice from right-clicking did not appear in the results.Last edited by GeneralChaos; September 4th, 2012 at 08:45.
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September 6th, 2012, 02:15 #25
In the PF/3.5 ruleset...
Damage for spell actions is not looking at effects when attempting calculating damage in some cases.
If I build a spell with:
#d# + 1xINT + #
Then add an effect to the character that improves INT by 4 (this should give an [EFFECTS +2] result) it does not add any effect bonus to the rolled damage. The effect works properly for skills but is not adding to damage for the spell.Full License Operator - You must have a 'Lite' License to play in my games.
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September 7th, 2012, 23:50 #26
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Note: I had to make a change to the network subsystem to support larger text fields. I would appreciate if you have a few minutes, if you can run a host and a client instance through a few paces on your local machine to make sure everything is running smoothly with the networking.
Updates
- [3.5E] Ability effects will adjust spell save DC values when save vs. spell action activated.
- [DEV] registerMenuItem functions will now override any menu, including system generated menus.
- [DEV] Menu items will be built from top-down (control then window), instead of bottom-up (window then control), for rulesets with compatibility setting of v2.9 or higher.
- Crash occurs when text fields exceed 8000 characters. Fixed.
- [3.5E/4E] Clients unable to delete notes they own. Fixed.
- [3.5E/4E] Script error when dropping dragged rolls with effects that add dice to the roll. Fixed.
- [3.5E/4E] Script error or crash when advancing turn in CT and CT is empty. Fixed.
- [3.5E] Script error when automatic stabilization rolls enabled and current actor deleted in CT. Fixed.
- [3.5E] Script error when dropping dragged damage roll on chat window and SHIFT key pressed. Fixed.
- [3.5E] Ability effects not adjusting spell damage rolls. Fixed.
- [4E] Death saving throws not automatically rolled for PCs when automatic saving throws enabled for all actors. Fixed.
- [DEV] Window list controls that are not read only and allow deletion wound not allow clients to delete records they own. Fixed.
Cheers,
JPG
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September 10th, 2012, 00:45 #27
No obvious problems running both on my own computer, have a sess tonight which should give it a better run.
Get text from client: portrait_id00001_chat when trying to enter over 8000 characters in a single line. GM gets portrait_gm_token.
I see you've cleared the error with the extra dice, but the extra dice aren't counted in the result, though they are rolled. (right-click extra dice + Crit damage)
Edit: Share Image button seems to be missing. @_@Last edited by GeneralChaos; September 10th, 2012 at 10:56.
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September 11th, 2012, 19:40 #28
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GeneralChaos,
I'm not sure I understand your comment on the 8000 characters.
Also, I was able to fix the script error for the damage dice, but including the extra dice in the damage roll is a fix for another version I think.
Working on the image share menu issue.
Regards,
JPG
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September 11th, 2012, 19:43 #29
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Updates
- Share Sheet menu option missing from Image Sharing radial menu. Fixed.
I'm going to be running my game session tomorrow evening, and another one in 2 weeks. If everything goes well, I plan to release v2.9.2 after that.
Regards,
JPG
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September 14th, 2012, 04:24 #30
I was just reporting what happened when I tried to enter over 8000 characters. No crash, but the chat would say <player>: <player_portrait_number>. Not an issue, IMO.
I can live without right-click for extra dice. Shortcut to a DMG: 1dn in its place for vital strike attacks. If you're not familiar; they're helpful for offsetting the need for fighters (and other high BAB characters) to stand still to get off all of their attacks.
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