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August 10th, 2012, 16:37 #11
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Good timing! I started working on character sheet changes yesterday.
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August 10th, 2012, 17:40 #12
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Originally Posted by Dakadin
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August 10th, 2012, 17:54 #13
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Originally Posted by lachancery
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August 10th, 2012, 17:54 #14
Excellent!
I always end up with not enough DP's to spend so I have to start moving those skills I added the second rank to other skill's initial ranks. Loosing your place half way through is not an option!
I currently add my ranks initially to one of the other unused columns until I've used them all (and not gone over) and use yet another column to write a running total of each group's new ranks - that way I only need to re-count the totals a group at a time instead of counting them all en-mass.
Once I'm happy, I apply the ranks to the total ranks column and delete the contents of the empty column I used and also the running totals.
It keeps everything separate and easy to rearrange until I'm happy I've finished.
I don't know what I'd do if all of the current columns are in use by one skill or another. But the current game I'm in is progressing slowly so I don't think we're going to be levelling up anytime soon. :P
What are your thoughts on the new rules - are there going to be more back-end changes you'd need to make on top of what you were already planning to do in order to get out the new rule-set or haven't you gone through them all yet? (I'm not asking for specifics - otherwise I wouldn't be asking here).
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August 11th, 2012, 05:04 #15
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There shouldn't be too much beyond what I am currently working on to support different ICE game systems. I ran Space Master during FG Con so I could test out a couple theories and to give me a better idea of what is involved in doing other Rolemaster related games. There will be rule specific and character sheet changes required but that is to be expected.
I am also reorganizing to all better handling of add-ons for the RMC ruleset like professions, races, spell lists, etc. and to speed up the process of being able to add 3.5E/4E features as they are added.
It's a tedious process but I've already seen the benefits. I was able to add the calendar functionality pretty quickly. I also did some tests by adding sample Rolemaster Companion 1 information.
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