DICE PACKS BUNDLE
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  1. #51
    Thanks for reporting it. I will look into it.

  2. #52
    bennis1980's Avatar
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    I've noticed another bug. We had a bar room brawl (in the game, not a real one) and I had the brawling attack set up for all of the NPCs. Their attacks went fine, loading on the Resolver. When I right clicked and clicked on the critical, nothing came up (no brawling critical table ). The crits work fine for other attacks.
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    Currently GMing: Ruins of Symbaroum 5E

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  3. #53
    Quote Originally Posted by bennis1980
    I've noticed another bug. We had a bar room brawl (in the game, not a real one) and I had the brawling attack set up for all of the NPCs. Their attacks went fine, loading on the Resolver. When I right clicked and clicked on the critical, nothing came up (no brawling critical table ). The crits work fine for other attacks.
    Good catch. I looked through my copies of RMC Arms Law and I don't see it in there either. In fact the attack table just says to use the critical table appropriate for the item used to attack. RMSS Arms Law has a brawling critical table but I don't know if I am allowed to add it to the RMC ruleset.

    If I can't add it which of the existing criticals would you suggest as the default critical? MA Strikes? Krush? Impact? Something else?

    A way to work around it is to use the Add Critical #1 and Add Critical #2 fields. Just drag the appropriate critical table to the field. Then when you right click an attack result with a critical there will be radial menu options for the criticals you setup. They should be straight down and down to the left.

  4. #54
    JohnD's Avatar
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    Granted, I don't understand all the issues with the different iterations of essentially the same ruleset, but the RMSS table would be the optimal choice IMO.

    There were a few times I had to use it when GMing in the past and the table was quite appropriate to what was going on in game.
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  5. #55
    bennis1980's Avatar
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    I agree. The last thing I want is my party in trouble with the guards for killing someone while partaking in a friendly bar room brawl.

    I wouldn't mind even if I had to enter all of the results by hand (if it's a legal issue).
    Timezone: GMT
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    Currently GMing: Ruins of Symbaroum 5E

    Ultimate Fantasy Grounds Licence holder since 2013

  6. #56
    Quote Originally Posted by bennis1980
    I agree. The last thing I want is my party in trouble with the guards for killing someone while partaking in a friendly bar room brawl.

    I wouldn't mind even if I had to enter all of the results by hand (if it's a legal issue).
    The RMSS Brawling critical table does have some deadly results so they still might be in trouble.

  7. #57
    bennis1980's Avatar
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    They are deadly (that's irish for great, so is "lethal")
    Timezone: GMT
    Location: Dublin
    Currently GMing: Ruins of Symbaroum 5E

    Ultimate Fantasy Grounds Licence holder since 2013

  8. #58
    Just pushed a test version (v2.9.2) with some speed optimizations around loading script files from disk (folder or PAK).

    When Dakadin mentioned this to me, I remembered that the original developers had set up class scripts to load from disk every time a new instance was instantiated. Great for debugging scripts, not so good for speed. So, I worked up a patch for the next version.

    Please let me know if it helps.

    Regards,
    JPG

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