Thread: Combat Tracker NPC
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May 25th, 2012, 15:47 #21
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Originally Posted by IanP
Also are you using Extend RMC v1.2.15? I just released the update version yesterday that fixed a couple outstanding issues.
Can you replicate it? If you can get me the script errors and a screenshot that would help me track it down quicker. I will do what I can to get this resolved as soon as possible once I have a bit more information.
Thanks,
Dakadin
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May 25th, 2012, 23:06 #22
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Originally Posted by Dakadin
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May 25th, 2012, 23:21 #23
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Good point lachancery. I forgot about that.
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May 26th, 2012, 03:01 #24
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I just wanted to show you an example of the way I have my Combat Tracker Visibility Preferences and the results that a player would see.
Please let me know if you have any questions.
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May 26th, 2012, 11:14 #25
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New ext installed no script problems encountered.
This version works really smoothly.
The only thing I have noticed is that the stun does no appeared automatically. I just enter it and it works fine.
I will not bother trying to explain what happened previously. Unless you are curious.
Thanks for all the hard work, it’s worth it.
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May 26th, 2012, 13:23 #26
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Originally Posted by IanP
The change that the extension did make is when the timers are reduced. It used to be at the end of the combat round, and it's now when the action focus (flag) moves away to the next person in the initiative order.
This was done to solve issues properly tracking rounds of effect for combatants who had acted this round vs those who had not. (Rolemaster rules state that the effect happens immediately if the target has not acted, and next round if he has.)
Could that be answering what you're meaning?
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May 26th, 2012, 18:40 #27
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Sorry, I should have been clearer, the stun is not appearing when I drag the critical over initially.
All the other information is appearing, bleed, can’t parry etc just not the stun.
I have run some combats to test this and it appears that stun on its own is fine, but when it is with can’t parry the stun doesn’t appear.
Example
C-Krush 67-70
Strike upper chest area foe is stunned for 3 rnds and unable to parry during
next 2 rnds +10 hits foe is at -10.
The 3 rounds of stun doesn’t appear when the critical is dragged over, all the other info appears.
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May 26th, 2012, 22:43 #28
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Is it filling in the Can't Parry field? If so that is actually Stun No Parry. The Stun field is just for when they are stunned but can still parry.
Keep letting us know if you see any discrepancies since we are trying to track as many of them down and get them resolved.
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May 27th, 2012, 00:29 #29
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Originally Posted by IanP
Dakadin went through a lot of crit tables and fixed the errors, but again, it can't be distributed in the open (yet).
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May 27th, 2012, 13:48 #30
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Yes that makes sense it then only becomes an issue when there are more stun rounds than can’t parry.
I am happy to let you know about problems I encounter if it is useful to you, no doubt along with more requests for guidance.
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