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April 16th, 2012, 22:13 #71
- Join Date
- Jul 2009
- Posts
- 5
Could I be considered if you have any openings? I was going to roll a Human Rogue. I was thinking of either staying straight rogue, or multiclassing into fighter.
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April 16th, 2012, 22:31 #72
- Join Date
- Apr 2012
- Posts
- 26
Hi,
I already have seven players which 1 over the first limit I set of 6. In my opinion, once get over six players it is hard to DM and hard for players to feel like they get their share of the actions. It is also hard to construct dungeons for 8 players. At this point I am considering the groups closed. If someone drops out I will let you know.
Teak
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April 16th, 2012, 22:33 #73
How about these two faults Teak... they could add some good roleplay moments:
1- Absent-minded
While you are not truly forgetful – you may have an amazing
storehouse of knowledge built up – you have a hard time
remembering day-to-day minutia such as appointments,
where you left your thieves’ tools, what day your wedding
anniversary is, or even what day it might currently be.
Penalty: Once per game day, the character must make a
DC 15 Will save to successfully remember everyday things,
such as where they have their belongings or other seemingly
unimportant details. If the save is successful, the character
remembers the small details for the day. If the save fails, the
character forgets a number of minor things (GM’s discretion
as to what is forgotten or misplaced, and where the items
really are).
This does not affect spellcasting, since the absentmindedness
only interferes with mundane details and not
important specifics.
Buying Off the Flaw: The character must invest an
ability score point gained from leveling up into Wisdom.
2 -Lecherous
You find it nearly impossible to not ogle members of your
preferred sex, and you usually do not realize how obvious
you are being. You are also often compelled to try and
proposition anyone you find attractive.
Penalty: The character must make a Will save (DC
equal to the Charisma of the person they are dealing with)
or suffer a -3 penalty to all Charisma based skills with that
person.
Buying Off the Flaw: The character must spend 2 skill
points on Diplomacy and 3 on Sense Motive.
I think they will go well with my Aasimar Sorc/Rogue (and eventual Arcane Trickster)Last edited by ragnaroc1011; April 16th, 2012 at 22:37.
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April 16th, 2012, 22:41 #74
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- Jul 2009
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- 5
Originally Posted by Teak
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April 17th, 2012, 02:46 #75
- Join Date
- Apr 2012
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- 26
Originally Posted by ragnaroc1011
those are perfect! That is going to be awesome! I can see the dialogue already and am giggling--- exactly in the spirit of the type of atmosphere I am trying to foster! Well done!
TeakLast edited by Teak; April 17th, 2012 at 02:51.
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April 28th, 2012, 16:03 #76
- Join Date
- May 2010
- Posts
- 72
I would really like to be "waitlisted" if a spot opens up i wish i had seen this thread sooner to be a part of the game
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April 28th, 2012, 21:14 #77
- Join Date
- Oct 2011
- Posts
- 71
sorry this game has been put on hold teak has personal issues going on
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May 1st, 2012, 20:46 #78
- Join Date
- Oct 2010
- Posts
- 31
Teak. Would you mind if I logged in and surveyed your game?
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May 2nd, 2012, 17:01 #79
Game is back on. Looks like issues keeping us from playing were resolved. Looking forward to it Teak.
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