DICE PACKS BUNDLE
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  1. #71
    Could I be considered if you have any openings? I was going to roll a Human Rogue. I was thinking of either staying straight rogue, or multiclassing into fighter.

  2. #72
    Hi,

    I already have seven players which 1 over the first limit I set of 6. In my opinion, once get over six players it is hard to DM and hard for players to feel like they get their share of the actions. It is also hard to construct dungeons for 8 players. At this point I am considering the groups closed. If someone drops out I will let you know.

    Teak

  3. #73
    ragnaroc1011's Avatar
    Join Date
    May 2010
    Location
    Myrtle Beach, South Carolina
    Posts
    127
    How about these two faults Teak... they could add some good roleplay moments:

    1- Absent-minded
    While you are not truly forgetful – you may have an amazing
    storehouse of knowledge built up – you have a hard time
    remembering day-to-day minutia such as appointments,
    where you left your thieves’ tools, what day your wedding
    anniversary is, or even what day it might currently be.
    Penalty: Once per game day, the character must make a
    DC 15 Will save to successfully remember everyday things,
    such as where they have their belongings or other seemingly
    unimportant details. If the save is successful, the character
    remembers the small details for the day. If the save fails, the
    character forgets a number of minor things (GM’s discretion
    as to what is forgotten or misplaced, and where the items
    really are).
    This does not affect spellcasting, since the absentmindedness
    only interferes with mundane details and not
    important specifics.
    Buying Off the Flaw: The character must invest an
    ability score point gained from leveling up into Wisdom.

    2 -Lecherous
    You find it nearly impossible to not ogle members of your
    preferred sex, and you usually do not realize how obvious
    you are being. You are also often compelled to try and
    proposition anyone you find attractive.
    Penalty: The character must make a Will save (DC
    equal to the Charisma of the person they are dealing with)
    or suffer a -3 penalty to all Charisma based skills with that
    person.
    Buying Off the Flaw: The character must spend 2 skill
    points on Diplomacy and 3 on Sense Motive.

    I think they will go well with my Aasimar Sorc/Rogue (and eventual Arcane Trickster)
    Last edited by ragnaroc1011; April 16th, 2012 at 22:37.

  4. #74
    Quote Originally Posted by Teak
    Hi,

    I already have seven players which 1 over the first limit I set of 6. In my opinion, once get over six players it is hard to DM and hard for players to feel like they get their share of the actions. It is also hard to construct dungeons for 8 players. At this point I am considering the groups closed. If someone drops out I will let you know.

    Teak
    Cool, thanks.

  5. #75
    Quote Originally Posted by ragnaroc1011
    How about these two faults Teak... they could add some good roleplay moments:

    1- Absent-minded
    While you are not truly forgetful – you may have an amazing
    storehouse of knowledge built up – you have a hard time
    remembering day-to-day minutia such as appointments,
    where you left your thieves’ tools, what day your wedding
    anniversary is, or even what day it might currently be.
    Penalty: Once per game day, the character must make a
    DC 15 Will save to successfully remember everyday things,
    such as where they have their belongings or other seemingly
    unimportant details. If the save is successful, the character
    remembers the small details for the day. If the save fails, the
    character forgets a number of minor things (GM’s discretion
    as to what is forgotten or misplaced, and where the items
    really are).
    This does not affect spellcasting, since the absentmindedness
    only interferes with mundane details and not
    important specifics.
    Buying Off the Flaw: The character must invest an
    ability score point gained from leveling up into Wisdom.

    2 -Lecherous
    You find it nearly impossible to not ogle members of your
    preferred sex, and you usually do not realize how obvious
    you are being. You are also often compelled to try and
    proposition anyone you find attractive.
    Penalty: The character must make a Will save (DC
    equal to the Charisma of the person they are dealing with)
    or suffer a -3 penalty to all Charisma based skills with that
    person.
    Buying Off the Flaw: The character must spend 2 skill
    points on Diplomacy and 3 on Sense Motive.

    I think they will go well with my Aasimar Sorc/Rogue (and eventual Arcane Trickster)

    those are perfect! That is going to be awesome! I can see the dialogue already and am giggling--- exactly in the spirit of the type of atmosphere I am trying to foster! Well done!

    Teak
    Last edited by Teak; April 17th, 2012 at 02:51.

  6. #76
    I would really like to be "waitlisted" if a spot opens up i wish i had seen this thread sooner to be a part of the game

  7. #77
    sorry this game has been put on hold teak has personal issues going on

  8. #78
    Teak. Would you mind if I logged in and surveyed your game?

  9. #79
    ragnaroc1011's Avatar
    Join Date
    May 2010
    Location
    Myrtle Beach, South Carolina
    Posts
    127
    Game is back on. Looks like issues keeping us from playing were resolved. Looking forward to it Teak.

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