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Thread: List of Modules

  1. #51
    Blackfoot's Avatar
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    A few more questions... sorry.

    When you go to 'Module Activation' you see the modules listed and books open, but when you go back to the 'Library' the modules are not on the list?

    You have the modules in your 'modules' folder under Application Data.. and they are zipped up or unzipped?
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  2. #52
    In the Modules folder are files with the extension .mod

  3. #53
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    OK.. I'm stumped.
    That sounds like the configuration I've tested.
    Are you running on a Mac or something by any chance?
    Are you running FG version 2.9.1?
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  4. #54

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    The problem is that the modules listed on the first page of the thread are zipped files within zipped files.

    The majority of them need to be unzipped first, then re-name the unzipped file .mod

    They will then show up in FG.

    I had the same problem.....

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  6. #56

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    Quote Originally Posted by damned
    hello Rands!
    All the best people subscribe to this thread (clearly)... :-)

  7. #57
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    Was there a parser built to create the modules (i.e. the equipment module)? Or were these hand entered?

    I manually added the firearms to this file, but it's so tedious, I'd rather write something to scrape this off of https://www.d20pfsrd.com and make the modules.

  8. #58

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    You can do a scrape, but you will still need to go through and correct errors in the resulting file.

    Depends which you find more tedious, error checking in a large file, or manually entering just the equipment your players will actually use.

  9. #59
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    I've just released the first development build of a new module parser for FGII, its called PAR5E. The tool has been developed with support for multiple FGII rulesets and RPG systems in mind. Its currently bundled with a library that can parse D&D 5E/Next content for the new 5E FGII ruleset (in development). Moving forward I plan to release (or support) additional Libraries for other key FGII rulesets in the future.

    Before then, if anyone is interested they are free to take the bundled 5E library (using it as a template) to create a 3.5E and/or Pathfinder specific version. Once its developed I'd be happy to bundle it in the master github repo.

    As an example of what's possible, the bundled 5E library supports the parsing of:

    • Adventuring Gear
    • Armor
    • Backgrounds
    • Classes
    • Encounters
    • Feats
    • Images & Maps
    • Image Pins
    • Magic Items
    • Maneuvers
    • NPCs
    • Reference Manual (with automatic formatting of text to formatted text)
    • Skills
    • Specialities
    • Spells
    • Story (with automatic formatting of text to formatted text)
    • Tables (Rollable)
    • Tokens (with auto linking)
    • Traps/Hazards
    • Treasure Parcels
    • Weapons


    PAR5E also supports full content cross-referencing allowing you to create nice indexes and shortcut links to any module content object very easily.

    PAR5E currently accepts text files for input and therefore supports traditional cut n pasting of data from PDFs or can be used in conjunction with an online scraper. As PAR5E is written in Perl its available to run on Windows/OSX and Linux and as its based on a scripting language its quite straightforward to update with new features or additional custom Libraries for any FGII ruleset.

    More information can be found over at GitHub: https://github.com/drzeuss/PAR5E
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  10. #60
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    This sounds really good. I was going to write a scraper in Python using Beautiful Soup to grab and parse out the table data. I could use the files created as an input for Par5e. This would save me the work of massaging the data into module format.

    I see that the Ruleset Creation documentation isn't in the Par5e manual. I'm very interested in seeing it and seeing if I can make something for 3.5/Pathfinder and possibly Numenera (when it comes out. I am a kickstarter backer for it.).

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