Thread: List of Modules
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February 11th, 2017, 17:57 #241
Here's a pic...
I'm copying the tables (the picture shows Table 15-3, armor and shields, major, as well as three rolls on the table to generate results) for all of the magic items... basically every table in chapter 15... to make it easy to generate loot or items from within FG. If there's already a way to do that better, I'd love to know about it. =)
Thank you for your reply.
A.J.A.J.
It isn't Narnia, you know," sobbed Lucy. "It's you. We shan't meet you there. And how can we live, never meeting you?"
"But you shall meet me, dear one," said Aslan.
"Are -are you there too, Sir?" said Edmund.
"I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.
― C.S. Lewis, The Voyage of the Dawn Treader
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February 11th, 2017, 18:22 #242
Look at "Pathfinder Magic Items generator" in post #3 of this thread.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 11th, 2017, 18:46 #243
Thank you, Sir. Those are significantly better than the ones I was making. I feel like an idiot. =)
Thanks for your time.
A.J.A.J.
It isn't Narnia, you know," sobbed Lucy. "It's you. We shan't meet you there. And how can we live, never meeting you?"
"But you shall meet me, dear one," said Aslan.
"Are -are you there too, Sir?" said Edmund.
"I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.
― C.S. Lewis, The Voyage of the Dawn Treader
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April 26th, 2017, 06:37 #244
- Join Date
- Feb 2016
- Posts
- 5
I've been searching around these threads and haven't seen a .mod for the Monster Codex (PZO1130). does one exist or should i just keep plugging away at adding them manually?
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April 26th, 2017, 15:16 #245
Hey Chazbreed, welcome to the forums.
Try this for inputting creatures
https://www.fantasygrounds.com/forum...pulated-spells
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April 26th, 2017, 15:33 #246
A lot of people use this application to input creatures: https://www.fantasygrounds.com/forum...2-Beta-Version It runs outside of FG, creates a module with all of the creatures and provides better formatting of data in the other tab. Go with the one that works for you.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 26th, 2017, 15:35 #247
Yes, that one is excellent too, thanks Trenloe
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April 26th, 2017, 18:30 #248
- Join Date
- Feb 2016
- Posts
- 5
Thanks guys, I will check it out.
I'm currently sifting through the Idea informer forum threads to see if any of my ideas for the "developer's suggestion box" can be useful. See you over there if you happen to come across my posts.
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June 6th, 2017, 17:09 #249
Anyone have the occult adventures classes in a module? I did a quick forum search, but didn't see anything...
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June 27th, 2017, 13:37 #250
Re there any compatibility issues between the community based modules and the new official rule set?
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