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May 2nd, 2013, 03:19 #11
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- Apr 2011
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You can't use 2 character abbreviations for the critical types because of the way the tables are being parsed by the ruleset.
You can reuse the same letter in different attack tables so S can be stun in one table and it can be slash in another table. It will use the <critical> section of the attack table to figure out which critical table to actually use.
And yes you are right that you can't use the same letter for different critical types within the same attack table.
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January 3rd, 2016, 05:33 #12
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OK Guys, this all sounds so good. Are any of you for hire? Can we organise a Spacemaster RMC Official Ruleset if ICE allows? Ballpark cost?
Andrew
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January 3rd, 2016, 08:04 #13
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I think ICE will allow it but we would need a mostly completed ruleset and some sample modules that could be used to demo it to them. I am working on the RMC CoreRPG conversion but that is going to take awhile because it is a lot of work and I can only work on it in my spare time.
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April 8th, 2018, 17:48 #14
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- Jan 2013
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- 8
Hello !
Sorry to bother but i'm a little lost.
I tried to make my own tables. However when I zip it and then change it in a .mod file FG doesn't recognize it. (It doesn't appear in the module selection once in the RMC campaign).
I guess I'm unpacking/zipping/renaming it it not properly because the "vanilla" RMC example.zip that Dakadin uploaded work fine if I just rename it as a .mod.
But as soon I unzip it to modify it. It stop appearing once repacked in the module list.
Is there a special protocol to follow to repack rename those file ?
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April 8th, 2018, 17:54 #15Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 8th, 2018, 19:47 #16
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- Jan 2013
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- 8
Thank you ! That was the little trick I missed !
I made the RMU Slash Pierce and Krush table and continuing. I was so fed up of those old chart.
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September 30th, 2018, 00:33 #17
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- Sep 2018
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I was really hoping that adding critical damage tables (even just the ones from the variant rules) was going to be easy. I was so so wrong. That said, I'm hopeful that this guide is going to make the difference. Even if it doesn't work for me (or takes me until I give up and bang my head on the keyboard)... Dakadin thank you for this!!
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September 30th, 2018, 01:06 #18
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If you have any issues just post them here so we can help you with them.
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April 12th, 2020, 15:06 #19
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- Apr 2020
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So last week I discovered they have this thing called Fantasy Games.. a week later, my first mod, a new critical table, all conceived and added in under a day thanks to the quality notes and process, thanks Dakadin, worked a treat, was worried about the 'Únity' bit and the age of the post but looks a treat... onto the next...
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April 12th, 2020, 19:15 #20
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Hi MVM,
For RolemasterClassic v1.8, the <Tables> tags will continue to work. But for RolemasterClassic v2+ (in the test channel), the <Tables> tags will need to be changed to <RMTables>. It should only be two lines that need to be changed. This section should change from this:Code:<?xml version="1.0" encoding="iso-8859-1"?> <root version="2.0" RMCVersion="0.35"> <Tables static="true"> [TABLES GO HERE] </Tables> </root>
Code:<?xml version="1.0" encoding="iso-8859-1"?> <root version="2.0" RMCVersion="0.35"> <RMTables static="true"> [TABLES GO HERE] </RMTables> </root>
Thanks,
Dakadin
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