Thread: Tor's Maps
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March 4th, 2012, 19:34 #31
Another outdoor encounter map.
Attachment 2402
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March 4th, 2012, 21:25 #32
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March 6th, 2012, 02:17 #33
Something I've been working on. Not finished yet, but I gotta work on some other stuff so I may not get back to it. Figured I'd post it anyway, just in case somebody can use it. Modified that temple ruins object that was posted somewhere out there on the web for public consumption. Put a big scary well/hole/pit leading to who-knows-what in the middle of it. Also laid a ruined statue on it's side next to it, and what looked like a cover for the hole nearby. Hopefully it looks like somebody knocked over the statue, and moved (and broke) the lid, exposing the well beneath.
Attachment 2405
I kinda like this one, as I realized while I was makin' it that in all my years DM'ing, I've never had an entrance to a dungeon that you had to rope down into.Last edited by Torgaard; March 6th, 2012 at 21:05.
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March 7th, 2012, 05:34 #34
Gonna try a series of maps for encounters in an ancient dead city.
Attachment 2406
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March 9th, 2012, 04:27 #35
Kinda tryin' to find my style with these ruins. Decided I'd paint my own shadows this time. Building on the left was my first try, one on the right was the second go 'round. Definitely need to work on the walls.
Attachment 2408
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March 9th, 2012, 07:57 #36
Nice maps.
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March 9th, 2012, 23:22 #37
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Originally Posted by Torgaard
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March 10th, 2012, 13:22 #38
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Originally Posted by wbcreighton
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June 4th, 2012, 01:18 #39
The campaign I'm DM'ing has been in a mostly character building, pretty much zero combat phase for awhile now (which is why the battlemaps dried up), but it looks like they're all rested and recovered and ready for some more action (they're finally gonna bite on one of my plot/quest lines). So, here's the stretch of road where an old enemy is going to ambush them to welcome them back to the action.
Attachment 2539
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June 4th, 2012, 15:50 #40
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Originally Posted by Torgaard
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