Thread: Applying pathfinder effects
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December 4th, 2011, 22:19 #11Originally Posted by feldrol
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December 24th, 2012, 20:43 #12
Sorry to be a dunce once again, but when using that conditions mod, is it supposed to just list the names for all, and then I am required to enter the data manually? I unzipped it, loaded it into the /modules directory, then in FG2 set it from the library / module activation to open with a green check (so players could use them as well).
Now when I open my effects window, I get a list of all effect names, but all baselined. (IE VSBL, ALL, text just says Dazed, 0, RND). Was it supposed to be more filled in than this? I dont mind manually entering the information, but I wanted to make sure I was not skipping steps.
Thanks.
EDIT Adding Image, just for clarity:Last edited by RyanRMC; December 24th, 2012 at 20:47.
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December 24th, 2012, 23:42 #13
This is a list of the built in conditions - see the "Label: Conditions" table here: https://www.fantasygrounds.com/userg...ffects_35E.xcp (scroll down to see the link at the bottom of the contents in the left).
Using the condition labels in this table automatically apply the effects in the "Modifiers Applied" column. e.g. just dragging "Pinned" to an entry in the CT will automatically apply the effects "GRANTCA, AC: -4" associated with that condition - you won't see them, but the system applies then to relevant rolls.
This module is handy as it allows you to just drag the condition to a PC/NPC and change the duration as required. It helps to avoid typo errors and speed up applying common conditions.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 25th, 2012, 05:09 #14
Ok, thanks for the reply. I will test this out next time my players are on, see how it is working!
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December 25th, 2012, 05:20 #15Originally Posted by RyanRMC
This is a great tool to allow you to test what players see, run encounters, test effects, etc.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 28th, 2014, 15:56 #16
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May 28th, 2014, 16:03 #17
You need to click the sub-headings in the sidebar on the left to see the details.
Or, look at the new Wiki page: https://www.fantasygrounds.com/wiki/...p/3.5E_EffectsPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 13th, 2016, 21:39 #18
All these mods with conditions, traits, more spells, creatures, etc.. this is all fantastic. I don't know how you guys do all this stuff. I would gladly pay for them, but since they're free, I won't complain.
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