Thread: suggestions for 2.9
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August 26th, 2011, 06:00 #11
This just came to mind today and I'm not even sure how I would use it ... but I'm pretty sure it's kind of cool.
I'd like to see a way to add a variable to one's attack macros etc. So, for example let's say I play a monk (since that's what caused me to think of this). I would type v: Dancing Dragon in the chat window but not hit enter. Then I would attack with the weapon I named Blow - but likely typed in something like [V] Blow (with the [V] indicating the location that the variable should be included). So, now when the roll is made it says Dancing Dragon Blow in the chat window.
For my next attack I type in v: Quivering Palm since I'm clearly very powerful and it comes out Quivering Palm Blow.
I know there are ways to get these types of messages now, but having it as a variable would allow players to add some dynamics to the descriptions of their attacks.
Haven't thought this fully through, but I think it sounds kind of neat.
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August 26th, 2011, 16:28 #12
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- Apr 2007
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Originally Posted by Trenloe
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August 26th, 2011, 16:52 #13Originally Posted by DanLal78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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August 26th, 2011, 17:28 #14Originally Posted by inuroku842
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August 26th, 2011, 21:18 #15
How about a built it customizable game calendar so players can keep track of the passage of game time. I know there are extensions that do a bit of this, but I'm talking about an integrated system that is always visible to everyone and could show such things as the times of day, the date, the month, the year and possibly even the phase(s) of the moon(s). That would be a pretty nice, not to mention useful feature.
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August 26th, 2011, 23:53 #16Originally Posted by joshuha78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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August 29th, 2011, 07:33 #17
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I would like to have a "skill challange tracker" or something like that (playing 4E ruleset).
Creating a skill challange should be easy as creating an encounter. And tracking an skill challange should be also so comforable as tracking an encounter.
It should be possible to share a sheet or map to an single character or a separated group of the party (the same for shouting text to the chat box).
To unmask a part of an map just for a single character would be even greater
A better editor for creating library modules.
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August 29th, 2011, 07:47 #18Originally Posted by drvolk
Originally Posted by drvolk
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August 29th, 2011, 09:35 #19
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Thanks, the way to share images or texts to an single player i did not kown !
I know the skill challenge tracker which allready exists, but in my opinion it is to simple. Is there a way to setup an skill challenge, like you can setup encounters for the combat tracker ?
There you should be able to describe the setup, the goal of the challenge, what happens if you fail, the level, the complexity, the primary and the secondary skills, the order of the skill checks, is it a group check or a check for a single character. This information then should be able to import into the skill tracker by clicking a button, like the way importing NSCs from encounters into the combat tracker.
The tracker should take care of whom is doing the challenge and the order of the skill checks and any effects if one check fails or succeeds.
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August 29th, 2011, 09:45 #20Originally Posted by drvolk
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