STAR TREK 2d20
  1. #1

    once upon a time ....... new beginings

    Greetings all,
    I have been playing DnD and dm'ing since first edition ( long time) and have been running campaigns over the last 3 years for my eldest son and his uni friends(3.5E). The latest campaign "The Brotherhood" is only 2 sessions into commencement but due to time commitments etc, I am unable to run them as sit down face to face sessions so hence my exploration into Fantasy grounds. My question is what is a comfortable number ( I am use to about 10 face to face) of players to run with on line for the fantasy grounds system.

  2. #2
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
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    2,681
    We find Fantasy Grounds is a little slower than face-to-face, and with that many people I would have to use VOIP.

    But I have run a game with that many people...

    Have a play with the demo and see what you think
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  3. #3
    Valarian's Avatar
    Join Date
    Mar 2007
    Location
    Worcestershire, UK
    Posts
    2,567
    I wouldxsay that between 3 to 5 players is a comfortable group size for FG2
    Using Ultimate license - that means anyone can play.
    Valarian's Fantasy Grounds Rulesets

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