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August 3rd, 2011, 05:51 #1
Some Savage World on FG II questions.
G'day,
I am in the process of creating a custom modern day horror setting for Savage Worlds Deluxe.
I have only just purchased the rules and have had no experience with Savage worlds before. From what I have read so far, the Savage World rules suit our style of play well.
I am looking at purchasing FG II (About 10 licences worth).
Here are my questions:
1) Which Licence do I need as GM? Full or Ultimate.
2) Will there be a Savage World Deluxe rule set available soon for FGII?
3) Can I use the current Savage World Explorer rule set until then (or mod it accordingly to fit Deluxe?)
4) For a modern Horror based game, do I need to buy any other packs for FGII?
Thanks in advance for your responses
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August 3rd, 2011, 12:16 #2
- Join Date
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Originally Posted by Pure Mongrel
Ultimate = anyone can connect even if they do not own a license
Full = Minimum to be a GM
Lite = Can be a player if GM has a Full License
Unlicensed = Can be a player if GM has an Ultimate License
What license do you need is determined by the following:
Q: Will you be the only GM?
If Yes:Is your play group stable?If Yes:Do you have more than 9 playersIf Yes:A: Buy an Ultimate LicenseIf No:A: Buy a Full License for yourself and a Lite License for each playerIf No:Buy an Ultimate LicenseIf No:A: Buy a Full License for each GM and a Lite License for each player
You will need at least 1 Full license as the GM and a lite license for every player. Once a License has been installed by a Player or GM on a machine it is NON-TRANSFERABLE. It belongs to the owner of the machine. They may uninstall the license from that machine and install it on another machine they own, but that license is theirs. Currently there is no such thing as a "Floating" License.
Originally Posted by Pure Mongrel
Originally Posted by Pure Mongrel
Originally Posted by Pure Mongrel
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August 3rd, 2011, 16:36 #3
RKBrumbelow answered all the questions fully but I just wanted to add to this one:
Originally Posted by Pure Mongrel
SW is an easy and quick system to create for so any other rule-system horror books will also be of use (but not needed)
The Horror toolkit will be replaced/updated at some point with the Horror Companion but this will be just a nice re-packaging of the horror toolkits into on book (I'll will still buy it as I always do!)My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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August 3rd, 2011, 22:37 #4
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August 7th, 2011, 19:54 #5
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Originally Posted by Pure Mongrel
cheers
Paul
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August 8th, 2011, 02:32 #6
The setting is my own, although influenced by games such as Dark Conspiracy.
I loved the concept of a hidden threat to humanity and a conspiracy of manipulation that games like DC propose, but that game world never sat right with me.
My game world is set in current day Australia that on the surface seems normal ... but once the characters shine a light in the wrong dark corner, their everyday world suddenly becomes a horrific fight for their identity, sanity and ultimately their lives.
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August 8th, 2011, 08:09 #7
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- Apr 2011
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Sounds cool. Will you be sharing some screenshots of the project as it progresses ?
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August 8th, 2011, 08:52 #8
Sure ... as soon as I figure out how to add tokens, maps and backgrounds
Only just picked up FGII
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August 8th, 2011, 09:32 #9
On the downloads tab of this site is a list of Video Tutorials, if you want to watch my SW related videos you would be better going here:
https://www.furiousdice.com/video.html
The YouTuve versions are a bit quieter and split up in places.
Hope they helpMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 14th, 2020, 22:36 #10
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