Thread: Mongoose Traveller Ruleset
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December 30th, 2011, 21:39 #11
- Join Date
- Aug 2011
- Location
- Montreal, Canada
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- 1,172
Originally Posted by Trenloe
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January 3rd, 2012, 17:10 #12Originally Posted by mwbay
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January 3rd, 2012, 19:34 #13
Don't hold your breath. mwbay's profile says his last activity was Sept 2nd 2011. Just a couple of weeks after his last post on this thread.
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April 11th, 2012, 08:07 #14
- Join Date
- May 2011
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- 3
Has there been any movement on this? I want to start running a Mongoose Traveller game on FGII rather soon.
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April 11th, 2012, 17:08 #15Originally Posted by Eridan
Unless someone may have a copy of what he had developed so far?
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April 11th, 2012, 17:13 #16
mwbay's "last activity" in his profile is still September 2011. I hope he's ok, first of all. Second of all, I hope he comes back around to this, or at least shares the work-in-progress with us so someone can carry the idea forward.
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April 19th, 2012, 02:23 #17
Count me interested.
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May 11th, 2012, 05:19 #18
With the advent of the Pirates of Drinax campaign I'd personally love to see a Mongoose ruleset. If I had a clue how to do XML or programming I'd offer to help!
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May 17th, 2012, 00:22 #19
- Join Date
- Oct 2008
- Posts
- 114
How different are the Mongoose rules from the Original? I think there is a Classic Traveller set floating around somewhere.
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May 17th, 2012, 18:19 #20Originally Posted by Olodrin
The main differences from CT and MongT is that there is a task resolution (and stat bonuses) in MongT and the combat is similar(ish) but the MongT initiative system is going to be the hard one to code and allow for all of the possibilities of changing initiative each round.
But, the CT ruleset could be a good place to start...
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