Thread: Mongoose Traveller Ruleset
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January 11th, 2016, 23:48 #71
MadBeardMan is working on a Mongoose Traveller ruleset, I'm just not sure if it's the original or the new version. Details here: https://www.fantasygrounds.com/forum...tions-version)
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 11th, 2016, 23:55 #72
i can tell you that real progress is being made on a new Traveller ruleset for FG....
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January 11th, 2016, 23:57 #73Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 12th, 2016, 00:43 #74
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January 12th, 2016, 09:09 #75
Morning folks,
I've been working on a FG licensed Mongoose Traveller ruleset (based on current, not beta rules) since November of last year. I spoke with Doug at FG to get approval and make sure I didn't repeat work that others had been working on etc.
Here's a thread I started on it. There's an update coming tonight as Damned (how do you link names?) has been working on a skin for the ruleset.
https://www.fantasygrounds.com/forum...ons-version%29
So far so good with it, it's my first so a huge learning curve in respect of what goes 'where'. Still to get done is mostly linking of equipment/weapons/skills/psionic abilities and then the combat tracker. However I've got my test group playing through the character gen stuff this weekend, as that's all done and might just need the odd tweak.
Therefore I'm hoping that by the end of this month the hard work is done and then it's refining, however I have been warned that Combat Tracker is a right royal pain - we shall see.
Cheers
Colin
Cheers
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March 3rd, 2017, 02:07 #76
How close are you done with this, as a GM I know is looking at running a game and i would love for it to be on Fanatsy Grounds, if we talking only a few weeks we could delay our start.
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March 4th, 2017, 02:43 #77
last I spoke with madbeardman he was working on another project before cycling back to this one.
i added some traveller dice support to the last MoreCore version i believe...
/trav 2d6+mod
accepts modifiers too
Education /mod 2
Mechanical Repair /trav 2d6+1
click Education and then Mechanical Repair and it will string them together.
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March 4th, 2017, 06:43 #78
I saw 15 Jan and thought it was the 15 Jan past <sad look>
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March 4th, 2017, 06:47 #79
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March 4th, 2017, 17:22 #80
This is the latest thread with all the details: https://www.fantasygrounds.com/forum...tions-version)
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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