DICE PACKS BUNDLE
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  1. #11
    This is the most awesome thing since pyro's online mapper! LOVE it!

  2. #12
    leozelig's Avatar
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    Quote Originally Posted by damned
    i started making my maps with nice pretty graphics and adter a while i decided to go old school too. im playing castles&crusades which is pretty much old school dnd so i thought it shoudl be ok. they seem to take me just as long but at least I feel that the map is complete. when i do full detail maps i never know when to stop ading more detail!
    These are great, d.

    There is something to be said for keeping maps simple - I think that's why the old school maps appeal to me. The artistic maps with detailed objects are nice of course, but I don't have the talent or the time to make those.

  3. #13
    I totally agree, simple basic maps leave more for the imagination. I find that when you take the time to create full color maps your game starts to feel like a video game.

  4. #14
    Here is Danger At Dunwater. It is a lizardfolk lair from a 1980s module.




    The rooms are small by 4e standards, which tends to cramp the style of the game. A simple solution that I use when fighting in these cramped dungeons is to half all of the range / mvt numbers, so that an attack with range 10 only goes 5 squares.

    Edit: I was just thinking that perhaps this image is copyrighted. I wonder if I should remove it.
    Last edited by spoofer; July 16th, 2011 at 15:31.

  5. #15
    leozelig's Avatar
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    Just a thought about map conversions...

    I believe that AD&D 1st edition allowed 3 medium-sized creatures to occupy a 10' square, so you might consider converting each 10' square into three 5' squares. So, a 20' x 20' room (2 x 2, or 4 squares total) becomes a 30' x 30' room (6 x 6, or 36 squares total) in 4th edition.

    Z

  6. #16
    crazy how just a color can bring back such fond memories. Awesome work Zeuss, you continue to be a force of good for the virtual gamer.

  7. #17
    Quote Originally Posted by damned
    i started making my maps with nice pretty graphics and adter a while i decided to go old school too. im playing castles&crusades which is pretty much old school dnd so i thought it shoudl be ok. they seem to take me just as long but at least I feel that the map is complete. when i do full detail maps i never know when to stop ading more detail!

    cant post any bigger shots as the party are still only on level 2 of this complex....
    What are you using to created these maps. I like the style of them.

  8. #18

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    Quote Originally Posted by spoofer
    Here is Danger At Dunwater. It is a lizardfolk lair from a 1980s module.




    The rooms are small by 4e standards, which tends to cramp the style of the game. A simple solution that I use when fighting in these cramped dungeons is to half all of the range / mvt numbers, so that an attack with range 10 only goes 5 squares.

    Edit: I was just thinking that perhaps this image is copyrighted. I wonder if I should remove it.
    On the small size of the maps remember most early D&D maps were 10 feet per square not 5 feet, so each map square should be 4 squares. If you have a map like this in FG and the square size is an even number in pixels you could lay a grid on top of the image one of 4 squares to 1.

  9. #19
    Quote Originally Posted by Zeus View Post


    All uploaded to my site under the FGII Miscellaneous section. See the banner in my sig for the link.
    Very cool. Where can I find these images?

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