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May 23rd, 2011, 10:27 #11
Phantom is right you have the wrong rule set.
That's the old Revised Edition rule-set not the SWEX Edition which was Slipstream was designed for. That said (apart from Extensions) it should work.
The Overlapping menus was fixed a while back (but not in that ruleset)
I do not think I still have a copy of the Revised Ruleset any more to test.
That said the armor problem is a bug (given the age of the modules I'm surprised that your first to notice it - I've never got round to playing Slipstream yet hence I hadn't.)
I'll see if I can find my old copy of the Revised Ruleset somewhere.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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May 23rd, 2011, 21:18 #12
Awesome, thanks for the help.
I play a lot of Iron Heroes as well and I'm hoping some fixes come to that too.
I guess I'm one of "few" who dared to get Slipstream? I like the rules/concept, I'm a bit of fan of Daniel Torres (Rocco Vargas) a Spanish comic book artist that writes a lot of 30's 40's serial sci-fi. This just recently inspired me to create a Slipstream(ish) campaign.
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May 24th, 2011, 22:45 #13
- Join Date
- Dec 2010
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- 7
I just finished running a Slipstream campaign with FG. The high tech armor table under gear is empty. All other tables appeared to have data.
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May 25th, 2011, 09:23 #14
The bug in Slipstream Armour took me ages to find!
Basically xml is case sensitive and I had put an upper case 'A' in the link, I'll post the fixed version to Doug ASAP.
If anyone wants to hack it manually let me know and I'll post the fix here.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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May 25th, 2011, 18:44 #15
sure please post I'm not afraid of a little XML...
well...
as long as the nightlight is on.
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May 25th, 2011, 22:57 #16
Open the Slipstream Player module with Winzip/WinRar/etc
Edit common.xml (and client.xml) as follows:
Find the following line:
Code:<link class="sw_table_wide_short" recordname="ss_gear.hightech._01_Armor">Armor</link>
Code:<link class="sw_table_wide_short" recordname="ss_gear.hightech._01_armor">Armor</link>
Be careful not to change the lowtech entry (this should be in upper case)My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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May 26th, 2011, 01:41 #17
ok...
I took the mod, renamed it as a zip, unzipped.
Changed the "A" to an "a" on the correct line and saved it.
Took the folder and zipped it.
then renamed it properly. "SlipStreamPlayer.mod"
It doesnt show up in the mod list or as a library entry anymore.
Could this be because I'm using an older version of WinRAR to zip?
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May 26th, 2011, 05:16 #18
Lesser Deity
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Make sure you use plain zip not 7-zip.
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May 26th, 2011, 05:34 #19
yep, just plain zip, weird...
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May 26th, 2011, 17:20 #20
Lesser Deity
- Join Date
- Mar 2006
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- Arkansas
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Hmm. A lot of zip utilities automatically put the zipped files together in a folder. The module won't work in this case. You want to double check that.
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