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  1. #21
    Your correct that in 4e you can hold your action and interrupt at a later point in the round, however, that doesn't mean that you have to actually move the character in the initiative order. I don't. I doubt if most people do.

    For one thing, it defeats the intent of winning the initiative if you do. Winning the initiative doesn't mean you act first, it means you decide first. It's your perogative to decide to act later--your reward for being more alert than your opponent.

    This doesn't permanently change your place in the order, though.

    In an ideal world, you would re-roll initiatives every round -- but, then that brings in the problems with timing of effects, which we are trying to avoid.

    Thus, the best way to handle things, in 4e or any other version of D20, at least in regards to using Fantasy Grounds is to roll initiative once and leave the order static for the entire encounter. That allows the software to count the timing of effects properly. Especially in 4e, where there are about 10 times the amount of effects to track in the average encounter, there really is no other way you could do it. It would be a nightmare otherwise.
    Last edited by vodokar; April 23rd, 2011 at 10:03.

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