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August 3rd, 2011, 22:24 #41
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- Jan 2010
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- Chester, Uk
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Hi all,
I am very pleased to announce the next release of this ruleset. This release adds a host of new features, and now includes all the functionality within WFRP all the way up to Omens of War:
* Added an initiative tracker that can be viewed both by the players and GM
* Players can now view each others character sheets
* Added tokens to desktop to speed up drag and drop functionality
* Enhanced support for tokens dropped onto images - tokens that represent characters and npcs can be clicked on to view the appropriate sheet.
This will be the final version of the ruleset prior to it being released as version 1.0 - I am now just bug fixing and playtesting by running sessions.
Enjoy
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August 3rd, 2011, 22:39 #42
- Join Date
- Jun 2011
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- 148
Cool, will have to brush off my WFRP3e books, but that will be after I've finished playing with my (read your!) nice new dice pool in the base ruleset
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August 9th, 2011, 21:14 #43
I would very much like to use your mod, looks great! The link on the first page gives an error.
Last edited by TFWoods3; August 9th, 2011 at 21:17.
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August 9th, 2011, 22:16 #44
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- Jan 2010
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- Chester, Uk
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Originally Posted by TFWoods3
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August 10th, 2011, 03:09 #45Originally Posted by neilgfoster
So I have it up and running by placing the PAK in
\AppData\Roaming\Fantasy Grounds II\rulesets
Is this fine, because I notice up thread you mentioned putting it in the same folder as the EXE?
Also want to make sure these are right:
Tokens (.pdn) go in
\AppData\Roaming\Fantasy Grounds II\tokens\shared
WFRP v3 - Library goes in
\AppData\Roaming\Fantasy Grounds II\modules
Seems to be working fine but want to make sure nothing is misplaced. Looking good!
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August 10th, 2011, 05:32 #46Originally Posted by neilgfoster
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August 10th, 2011, 08:56 #47
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- Chester, Uk
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In version 2.8 of FG, you can now place the .pak files in the ruleset folder - so it looks like you have got everything in the right place.
At present, the initiative tracker does not support auto-rolling. You simply roll the dice manually and enter the value into the initiative column on the tracker.
I am still pondering on how to approach this - WFRP has the concept of both combat and social encounters, and the characteristic used for the initiative roll differs between the two (combat is based on agility, social on fellowship). In addition, the GM may want to add fortune or misfortune dice based on situation.Last edited by neilgfoster; August 10th, 2011 at 15:33.
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August 10th, 2011, 15:45 #48
I had tried everything but simply typing numbers
Thanks a bunch for developing this, I hope to use it a lot.
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August 10th, 2011, 15:48 #49
- Join Date
- Jan 2010
- Location
- Chester, Uk
- Posts
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Originally Posted by TFWoods3
Should you have any problems or find any bugs, then please let me know - I will do what I can to resolve them as quick as possible.
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August 10th, 2011, 20:16 #50Originally Posted by neilgfosterIt is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. --Voltaire
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