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February 2nd, 2017, 22:22 #201
- Join Date
- May 2015
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- 56
I don't have a "test" talent to fill in, can someone help me with making the first one?
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August 8th, 2017, 04:33 #202
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- Mar 2012
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- Austin, TX
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August 8th, 2017, 05:16 #203
You can get it from here: https://sourceforge.net/projects/wfrpv3/files/
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 29th, 2019, 04:19 #204
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- Jan 2009
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- 141
Hi Trenloe, I've noticed that wfrpv3 throws an error when exporting, similar to one you resolved in the Starwars ruleset (version v2.1.1a).
Can you recall what you modified to resolve it, so I can take a stab at fixing the same for this ruleset?
Currently getting (with no extensions installed) and an up to date FG:
"Script Error: [string "classes/utilities/export.lua"]:86: export: Invalid parameters"
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April 29th, 2019, 18:47 #205
It's exactly the same script in Star Wars: classes/utilities/export.lua - the export code is at the end of that file.
Info on the Module.export API here: https://www.fantasygrounds.com/refdoc/Module.xcp#exportPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 29th, 2019, 23:12 #206
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- Jan 2009
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March 19th, 2020, 21:50 #207
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- Apr 2010
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- 16
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March 29th, 2020, 20:36 #208
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- Apr 2012
- Location
- Norway
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- 5
Anyone gotten the WFRP v3 ruleset running in FG Unity? I have tried to, needed to fix a couple of XML errors thrown up in some of the extensions (Chaos Theme etc.) that I installed and another XML error in the ruleset (a comment line was not correctly formatted as such, missing the !)
But, even after fixing these minor XML issues: it seems that FG Unity doesn't find the ruleset. I copied a campaign that I am running in FG classic into the campaign folder, and it correctly appears in the “Host campaign” section (even displaying that it is a WFRP v3 campaign), but when I want to start I get an error that the "WFRP v3" ruleset cannot be found.
Also, when I want to create a new campaign to host, the WFRP v3 ruleset does not appear in the list… Anyone up to fixing this? That would be über-cool!
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July 15th, 2020, 07:05 #209
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- Jan 2009
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July 17th, 2020, 12:52 #210
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- Apr 2009
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- 1,098
I am working on a Genesys ruleset, which started as the star wars ruleset, which in turn is using a lot of the code from the whfrp3 ruleset.
I am somewhat familiar to this point with most of the code and i can tell you this
One of the biggest things to make it work on unity is to provide new fonts. The old rulesets like whfrp3 uses a mix of ttf fonts, and oft. Unity does not support oft and will cause issues.
There are also differences in how other things are handled, like dice rolling, and i believe there will be need to rewrite it (the code could be reused from the ruleset i am building)
There would be two different approaches:
1 - quick and dirty: update some classes (buttons, fields etca)
This would probably be a quick way to make it run, altough without the modern features from FG, like the libraries etca. We would still have the old formats.
2 - a complete rewrite. I would love to work on this, and i think i can pull it off, but i will only do this once i am done with the Genesys ruleset, and also a new star wars one (which actually is very quick to do, since it will import genesys on the fly)
For now, i would say stick with FGClassic to play WHFRP3, and if you can wait, i promise i will work on this, since i still love WHFRP3 a lot...
I will see if i can make it run on unity as is, and later on, rewrite a completely new ruleset using all the cool new features...
There are two approaches imo, to making it run on unity
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