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January 25th, 2012, 12:12 #41
Thank you so much friend
I forgot to ask you one thing...do you plan on changing the icons and theme of the ruleset? because a setting like this deserves something Big and Epic!!Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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September 24th, 2012, 16:38 #42
- Join Date
- Jan 2010
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- Chester, Uk
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All,
I am happy to announce that I have released v2.0 for the Warhammer 1st Edition ruleset. This version is a complete rewrite of the ruleset, bringing it bang up to date with other rulesets that I have produced and v2.9.1 of Fantasy Grounds.
Please see the first post for links to download the ruleset. I have also set-up an idea informer page for this ruleset should you wish to raise any bugs or request any new features.
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September 26th, 2012, 11:13 #43
Alas the newest links point to 1.3 when downloaded.
- Obe
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September 26th, 2012, 11:15 #44
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- Jan 2010
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- Chester, Uk
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Ah. Sorted now
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September 26th, 2012, 11:18 #45
Excellent. Have to see what you have done with the beast.
- Obe
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September 26th, 2012, 11:20 #46
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- Jan 2010
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You may not notice much difference, but I have refactored the entire ruleset to bring it up-to-date with the other rulesets that I have written. This will help me better support any feature requests that you may have.
Note: The format of the library has changed. If you have created a library for this ruleset then PM me and I will upgrade your library to the latest version.
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September 26th, 2012, 11:25 #47
I might (if you'll let me) drop into it again and do a few changes like I did last time around... Perhaps linking a WS-total on the weapons to speed up combat a little. (If someone has a weapon with a bonus or a penalty per example)
Also thinking that mayhap it'd be a good idea to make the current levl auto-update instead of having to wait for middle-mouse click.
- Obe
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September 26th, 2012, 11:37 #48
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In honesty I would prefer that you request the changes that you would like to see and I will make them. If they are simple changes like the weapon weaponskill bonus then I can get them done very fast.
As for the auto-update of the current profile, I do not do this for a reason. My thoughts are that some of your profile values will not actually match the current value. E.g. Wounds - when you take wounds your current wound value reduces. If the current level is set to auto-update then you would lose any penalties that you may have been applied to a characteristic should you take an advance.
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September 27th, 2012, 10:05 #49
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- Jan 2010
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- Chester, Uk
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Hi Obe,
I have released a small update to the ruleset which adds the ability to automatically roll a WS check taking into account a weapons modifier. Simply drag or double click the weapons WS value to perform the roll
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January 29th, 2024, 20:27 #50
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- Mar 2010
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