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October 17th, 2010, 22:05 #11
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Can't wait for that to happen
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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October 17th, 2010, 23:44 #12Originally Posted by CAPryde
Mind you that's why it took me sooooooooooo long to doMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 22nd, 2010, 00:54 #13
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For some reason I also cant get to the ammo table in the library. The siege weapons window comes up.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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October 22nd, 2010, 15:05 #14Originally Posted by Mask_of_winter
A quick fix is to change line 1915 (on my copy of Notepad++) to the following:
Code:<recordname>reference.tables.ammunition</recordname>
<chapter_404>
.
.
<index>
.
.
<i05>
.
.
<recordname>reference.tables.siegeweapons</recordname>
is the line you need to changeMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 22nd, 2010, 18:38 #15
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thanks Kevin!
that fixed the problem for me!Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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October 23rd, 2010, 20:10 #16
Found another "bug"
line 2218 - I had:
Code:<link class="windowreference" ....
Code:<link class="sw_referencetext"...
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 24th, 2010, 15:24 #17
Do I need to make these corrections to my module? If I do so, will it push out the corrections to folks who have already downloaded the module for my campaign?
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October 25th, 2010, 09:12 #18
This is a quick fix option (manually editing your modules yes).
Of course I will send Doug an updated version soon so find all the bugs you can guys please! (not that there should have been any in the first place!)My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 25th, 2010, 22:08 #19
Could you give me a little direction as to which file I should be opening and editing to alter the ruleset? I see the "modules" sub-folder in the application data folder of FG2, but the files contained therein are flagged as MPEGs, so I can't open them in notepad.
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October 25th, 2010, 22:40 #20
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You need to unzip that file first. And then it's the common.xml I think. Use notepad++ (available for free) or your might have a hard time finding the line numbers Kevin mentionned. Once you find them, its pretty easy and straightforward to edit them.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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