Thread: Implementing RQIII
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September 22nd, 2010, 20:06 #1
- Join Date
- Mar 2009
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- Lidingö, Sweden, Europe
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- 368
Implementing RQIII
Using the info in the BRP ruleset manual one can easily create an extension that modifies the ruleset so that the basic game mechanics works like RQIII's. There are a few other items that are not implemented though and I was wondering if someone has added those for their own game (and would be willing to share those additions).
The things I'm talking about are:
1) A Strike Rank calculation frame.
2) SR field on the weaponlist.
3) A parry skill field on the weaponlist (at least for melee weapons).
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October 25th, 2010, 18:32 #2
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- Oct 2010
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- 1
caralho comeon
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March 9th, 2017, 19:52 #3
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- Mar 2017
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- Exeter, UK
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Ah, finally someone who has attempted to force BRP to run with RQIII rules!
I have spent a few hours now trying to get my head around Lua and how FG works and have given up hope of being able to understand coding for this programme (anything more complex than HTML/CSS is beyond me it seems), so I thought I'd take a look at the forums and see if anyone else had got an extension together that molds BRP into a serviceable RQIII system.
Did you get any luck making this happen, and would you be willing to share?
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March 9th, 2017, 19:53 #4
FYI - this is from 6 years ago.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 9th, 2017, 20:05 #5
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- Mar 2017
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