Thread: Realms of Cthulhu Extension
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August 6th, 2011, 08:50 #51
zack, I'm having a break from FG at the moment. Trying to get anything out of Reality Blurs was a pain, so no I'm not progressing it further. The next version of SW (3.2) has an extensive CT rewrite, so it might not work with that version, sorry.
Previously: MurghBpurn
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August 6th, 2011, 09:07 #52
I wrote to Reality Blurs a couple of times to ask them about an official extension, once when I was unaware of Murgh's extension and once when I was (and was thinking about prodding him to make it "official" - you know, which nice graphics and with a chance for the new Reality Blurs adventures to get published in FGII format). Alas, both times my mails got lost in the divide between gamer and gaming company, and I never got a reply.
v3.2 will, of course, break Realms of Cthulhu (don't hate the player, hate the quite rigid extension model and base ruleset code that is quite closed to simple extension). However last time I worked with Murgh to fix up the code (as posted above) and hopefully we can do the same for v3.2, if there are still interested players.
And if anyone can get the nod from Reality Blurs, I'm sure we could look at an "official" version of the mod. Sure, it'll cost cash, but with great purchasing (e.g. a few bucks) comes great support (e.g. someone will have to keep it up to date).
Glad someone bought up the Realms extension, as I was thinking about it with regard to v3.2. And as a counterpoint to RKs thoughts, I was happy it was added to the old thread, as it kept the discussion in one place and meant I got alerted to this update. So I like thread "necro-ing" when kept on-topic, but that's just my humble opinion.Last edited by phantomwhale; August 6th, 2011 at 17:17. Reason: If he's quit FGII over this (!) then no point trying to explain
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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August 7th, 2011, 10:24 #53
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Originally Posted by phantomwhale
Okay, back to your point re Reality Blurs/ROC for FG2, I will contact them also. It adds another voice to the campaign, and I will try and get some of the FG2 group I am a member of, to add their voices to this also.
Cheers
Paul
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March 22nd, 2013, 04:23 #54
I've had requests for the extension so I've zipped it up and posted it here. I cant remember what is in it, so if it's violating any IPs admins please remove it. It's old so may need tweaking to work.
Previously: MurghBpurn
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March 22nd, 2013, 04:28 #55
Necro thread !
Good share - it's fairly true to say this needs some work for SW 3.3 (it was written for 3.1) and would need a little more rework after the upcoming 3.4 release as well (as this adds in lots of front-end chrome / scrollbars etc..)
I have it on my "would like to..." list, but it's a long listFormer SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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March 22nd, 2013, 04:30 #56
phantomwhale, feel free to turn undead!!
Previously: MurghBpurn
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March 22nd, 2013, 18:24 #57Originally Posted by phantomwhaleTime Zone: GMT
Location: South Wales
Preferred Systems: Savage Worlds, Call of Cthulhu
Currently Running:
- Savage Worlds (Deadlands Noir) Campaign
Currently Playing:
- Savage Worlds (Realms of Cthulhu) Campaign
- Savage Worlds (Supers) Campaign
- Savage Worlds (50 Fathoms) Campaign
Planned:
- Savage Worlds - Space 1889
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March 22nd, 2013, 18:28 #58
- Join Date
- Apr 2011
- Location
- Darlington, UK
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- 137
Originally Posted by scionofnyarlathotep
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March 23rd, 2013, 21:44 #59
Write code. You want to write code...
Aliens.... Go fig?
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March 24th, 2013, 01:08 #60
- Join Date
- Jul 2008
- Posts
- 23
I made changes to the RoC extension using some of Ikael's files. I run it with Ikaels extension and works nice.
How do I attach file here?
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