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Thread: Next Release

  1. #1

    Next Release

    Hello.

    I've found threads talking about similar issues that I've had (such as table 03-03 missing most of its text) and then a comment in the same thread that it will be addressed in the next release.

    Has there been any updates? If so, where can I go to find them?

  2. #2
    Yes, is there any date on the next update.
    Is there a 'beta' of the next RMC.

  3. #3
    ddavison's Avatar
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    We have a set of RMC Updates that we are still testing and planning to roll out. I will post an update on the forums and send a link to the RMC Newsletter subscribers when it is available for re-download.

  4. #4
    GunnarGreybeard's Avatar
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    Quote Originally Posted by ddavison
    We have a set of RMC Updates that we are still testing and planning to roll out. I will post an update on the forums and send a link to the RMC Newsletter subscribers when it is available for re-download.
    Good deal . . would make a good must have for the upcoming holiday season, just saying.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  5. #5
    I purchased the RMC add-in... ran through the installation. Seemed to be fine... however, I get the Role Master themed interface in FGII but, the tables for Arms Law and etc... are not coming up. Any suggestions?

  6. #6
    ddavison's Avatar
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    Do the modules show up for Arms, Law and Spell in your module activation window?

  7. #7
    Quote Originally Posted by ddavison
    Do the modules show up for Arms, Law and Spell in your module activation window?
    Yes, they do.

    I should clarify... I found out that the only time I can access them is during character creation. That's it.

    I can not access them during a new campaign creation... In-fact I get an error message creating a new campaign (could be due to using a 64bit OS/Windows 7).
    Last edited by JDArmstrong; October 25th, 2010 at 14:24.

  8. #8
    GunnarGreybeard's Avatar
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    I'm running Vista so I am not sure of the folder structure within Windows 7. If they are showing up you should have access as long as you have them "opened" in the Module Activation window.
    Last edited by GunnarGreybeard; October 25th, 2010 at 15:29.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  9. #9
    Quote Originally Posted by GunnarGreybeard
    I'm running Vista so I am not sure of the folder structure within Windows 7. If they are showing up you should have access as long as you have them "opened" in the Module Activation window.
    That would be a negative GhostRider... I only see the icons and the books open in the Module Activation window but, nothing else. I can only interact with them (read contents) during character creation... One of the devs wrote me on this as well. Wait and see...

    'C:\Program Files x86\etc\etc' is the directory structure for Windows 7

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