Thread: Necessary Evil Module
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July 18th, 2010, 02:39 #1
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- Apr 2010
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Necessary Evil Module
Has anyone used the Necessary Evil module with the the newest version of FG2 and the Savage Worlds Ruleset?
Is it complete? does it work well? Worth buying?
Any opinions would be greatly appreciated. I bought the PDF version and was in the process of making my own module, but it would be great if I didn't have to copy and paste the whole thing.
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July 18th, 2010, 11:10 #2Originally Posted by Razor1971
Originally Posted by Razor1971
Worth buying ? I am probably the last person to say whether you should buy it or not! (I wrote it so I am biased!)
It was used by me as we run the campaign (in fact I wrote it as we went along!)
Originally Posted by Razor1971My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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July 18th, 2010, 13:45 #3
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Necessary Evil Module
Originally Posted by Doswelk
Sorry if this is a stupod question. I am a noob to the whole FG2 thing. When you finish upgrading to the new Explorer's edition will it be available as an update to the current module or will it be a seperate product?
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July 18th, 2010, 14:33 #4Originally Posted by Razor1971
As to how it would be released that would be up to DougLast edited by Doswelk; July 18th, 2010 at 15:44.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 18th, 2010, 15:32 #5Originally Posted by Doswelk
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July 18th, 2010, 20:30 #6
bah!
still no good at typing on my ipod!My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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