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Thread: HeroQuest

  1. #11
    I'm totally looking forward to this. When I told my wife, someone is going to work on a ruleset she immediately asked me to prepare a story...

  2. #12
    The character sheet, the "roll dice engine", the pnj sheet and the conflict creation table are done. I've already create a umbrella key-word management but I've to integrate the possibility of a keyword without the umbrella option.

    I'm working on :
    * a non-automatized combat tracker (too many subcases of conflicts to create a simple interface) with options to give players permission to view it all or a part of it.
    * a second interface for a community tracker.

    I've send a email to Moon Design for graphisms or more complex automatized fonctions but I've no response yet. So, the ruleset will have the same graphics than dd3.5. You will have to customize at your taste.

  3. #13
    Again.. sounds just awesome... can't wait to try this

  4. #14
    It's nearly done. The combat tracker is semi-automatized but it was long : it's not really easy to modify the global Combat tracker DB for a client

  5. #15
    maybe you want to post some teaser screenshots?

  6. #16
    Ok, it's done.
    There are still some minor bugs but I will upload alpha version soon.

  7. #17
    yay.... All hail the bandit king

  8. #18

    Heroquest 2 ruleset

    Ok. I'm trying to understand how to upload it to FGII wiki, and fail. My login is ok, I can do it with my OSRIC ruleset but don't know how to create a new entry for HQ2.
    I will upload it somewhere tonight, to late for me now...

    Moon Design gives no response to my two or three emails. So, the skin is so very basic (the dd35 one) and there is no reference to Glorantha.

    The charsheet can be use :
    - to create keyword,
    - to roll augment roll (CTLR+ drag and roll or double-click)
    - to chance CT entry (player has to select that option on is charsheet)

    The Combat Tracker can be use :
    - to drag-and-drop result from chat
    - to roll dices
    - to give standard results of a conflict
    - to set basic or augment difficulty
    ...

    There is a communauty tracker based on CT.

    NPN abilities can be set as "[ 5M2 ]" or "[ very high ]"

    ...


    This is an alpha version and I don't delete yet all the dd35 ruleset parts that are not used. I will be easier to change or add something later.

  9. #19
    Quote Originally Posted by rule of three
    Moon Design gives no response to my two or three emails
    I just sent Jeff an email to see if my vast and potent influence (kidding) with Moon Design can get things moving. Otherwise, I am looking forward to seeing your work!

    Thanks for taking the time to do this.

    -Kevin McD

  10. #20
    Yay. y. Group will love this nrws. I can't wait to try this....

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