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  1. #1

    Question about modifying modules...

    Ok, so I need to modify the content of a module I created containing custom magic items I came up with. I am using the 4e ruleset. Maybe there is a simple way to do this that I just haven't realized, but I can't seem to figure it out at the moment. I open the module, and I get all the items but I want to create more and add to that same module and then export/save it as I normally would. Is this possible?

  2. #2

    Join Date
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    Maybe. If you build the first module that way you could just load the campaign you originally input the magic items into, add the new items and export. Modules built this way also have their items listed in the item's book and may or may not have identical listings in the library as well.

    However if the module was build in XML either with a parser or by hand (ie its a library type module that doesn't have its items listed under items) then you are going to need to modify the XML and then rebuild the module by hand - you can't use export then.

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