Thread: All needed effects! For 4e
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March 25th, 2010, 22:51 #1
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March 31st, 2010, 10:27 #2
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March 31st, 2010, 19:35 #3
- Join Date
- Apr 2009
- Posts
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Is it possible you can cut and paste the effects into a doc and post it here (or another thread). We can't cut and paste from a jpg.
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March 31st, 2010, 22:17 #4
A mod file with the values would sure be more handy than a video and screenshots....
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March 31st, 2010, 22:35 #5
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April 1st, 2010, 14:10 #6
Modifiers:
Charge: +1
Combat Advantage: +2
Concealment, Total: -5 (u take penality against the target)
Concealment: -2 (either)
Conditions Favorable: +2
Conditions Unfavorable: -2
Cover: -2
Cover, Superior: -5
Flanking: +2
Long Range: -2
Mob Attack: +1
Restrained: -2
Vulnerability (generic): +5 (if the target has one)
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April 1st, 2010, 19:12 #7
Effects...
Balancing; GRANTCA
Blinded; SKILL: -10 perception; GRANTCA
CA; ATK: +2
Climbing; GRANTCA
Concealment, Total; DEF: +5
Concealment; DEF: +2
Cover; superior: DEF: +5
Cover; DEF +2
Weakened
Unconcious; GRANTCA; DEF: -5
Uncanny Dodge; Negates CA/GRANTCA
Surprised; GRANTCA
Squeezing; GRANTCA; ATK: -5
Slowed
Sanctioned
Running; GRANTCA; ATK: -5
I wil bak for more!Last edited by dm-crazy; April 1st, 2010 at 19:40.
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April 1st, 2010, 19:48 #8
I could be mistaken but I don't believe these are correct. The 4E ruleset already tracks the modifiers for the key conditions and effects as described in the PHB and auto applies any effects/modifiers.
For example a player with the condition Climbing will automatically confer DEF -2 to all attacks. There is no need to apply the additional GRANTCA, the ruleset understands this and applies its automatically.
For the majority of the others, your effects seem to stack, which in most cases, the ruleset will ignore.FG Project Development
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April 1st, 2010, 20:32 #9
I wil test that!
https://www.fantasygrounds.com/userg...effects_4E.xcp
But i think you are right!
I attach some pics... to resume... how that works!Last edited by dm-crazy; April 1st, 2010 at 20:44.
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April 9th, 2010, 02:38 #10
Effects updated!
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