Thread: Warden marking into an Aura?
-
October 7th, 2010, 05:12 #11
In the interim I have been using Marked;ATTK: -1; which applies a -3 total penalty. It reduces issues with stacking problems and over write from other effects. The difficulty comes into play when two defenders are in the party. You need to be aware if one mark over rides the other and manually clear it.
-
October 13th, 2010, 13:32 #12
- Join Date
- Oct 2009
- Posts
- 6
Be aware though that an effect like the one above:
Marked; ATK: -1
will apply a negative one (-1) modifier to any attack the marked creature makes, including attacks against the marking PC, which is not correct. When a creature has this effect on him and attacks the marking PC the DM will need to manually adjust the creatures attack by +1.
Otherwise the effect will work as intended.
-
June 13th, 2013, 09:54 #13
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,096
Was the Paladin marking every implemented in any way?
Support:
https://support.fantasygrounds.com/
-
June 13th, 2013, 10:34 #14Originally Posted by lokiare1
eg. My new Swordmage Enlil has:
Marked; Aegis of Assault
Marked; Enlil
The same system can easily sort out a Paladin's Divine Challenges from their Divine Sanctions, or other more generic marks. It makes the "when to apply my damage ability" process much easier.Last edited by someoneinatree; June 13th, 2013 at 10:39.
FGU Ultimate License/FGC Standard
Timezone: Australian EST (UTC +10)
Systems: Prefer DnD 5e as GM or player.
FKA Chezcaliente
-
June 14th, 2013, 18:12 #15
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,410
I do similar though I have have them use their character names with their "normal" marks for that class, if multiple characters can mark. Thus if a monster breaks the mark and doesn't include say a paladin in an attack the paladin player can see it and just drop the divine challenge damage. To make things easier, most of my paladin players have set their mark up to expire each round so they can easily change targets without me having to update the combat tracker, even though a paladins mark doesn't expire every round.
The one problem with names or anything else being added to a mark is they don't naturally override each other which can be a problem if you have a party with a lot of people who can mark.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks