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  1. #11
    Zeus's Avatar
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    Desmodaeus - You shouldn't need to update the ruleset to get the attack/damage fields setup. I can see the little sword icon next to the source field in your screenshot so am a little confused as to why you believe that option doesn't exist.

    Click the sword and post a new screenshot for us to have a look at.

    As for updating, you will need to download the test tool which will switch your FGII configuration to test mode. You then run the standard FGII Updater and it will download the latest FGII test build (2.6.5). The latest test build also incorporates the latest test release of the 2.0 4E ruleset. When you next launch FGII and Load Campaign, the launcher will also display a button to next to each existing 4E_JPG campaign, when clicked it will change the campaign file to make use of the 2.0 ruleset. Note there is no button for converting back to the older 1.51 ruleset so unless you want to start having to hack the XML make sure that before you start you backup your campaign folder.

    You also have to get your players to update to the latest test build.

    The good news is that from 2.0 onwards the ruleset is archived into a .PAK file and installed in the Program directory as opposed to the App Data/rulesets folder. The benefit of this is that it will be far quicker for your players to connect to your game as they will have a .PAK file local already. No need for rulesets files to be downloaded during connection to a game.
    FG Project Development
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    * All fluid by nature and therefore subject to change.

  2. #12
    I know about setting the options under the sword icon, but mine does not have the options yours did such as ability to set weapon and so on. Have a look...

  3. #13
    Zeus's Avatar
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    It does you just haven't populated all of the required fields properly. You see the field that says Keywords. Try entering word 'Weapon'.

    For implement based powers use 'Implement'.

    Also set the Range field to Melee for Melee attacks and Ranged n for ragned attacks where n is the limit of the range e.g. ranged 5
    Last edited by Zeus; February 13th, 2010 at 19:45.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  4. #14
    Ah, I see. Thanks very much for your help. I also downloaded the test tool and am now trying the newest version. Seems good so far.

  5. #15
    Desmodaeus,

    You need to enter the text of the powers exactly as published in the rule books in order for the 4E ruleset to be able to correctly parse the powers. This includes the action, range, keywords, etc.

    Also, the ruleset assumes that the remaining clauses without a specific field are entered in the format.
    <CLAUSE>: <CLAUSE TEXT>; <CLAUSE>: <CLAUSE TEXT>; ...

    Ex: Attack: Strength vs. AC, two attacks; Hit: 1[W] + Strength modifier damage.; Weapon: If you’re wielding a light blade, a spear, or a flail and have Dexterity 15 or higher, make a secondary attack.; Secondary Target: The same or a different target; Secondary Attack: Strength vs. AC; Hit: 1[W] + Strength modifier damage.

    Also, the sword icon area allows you to specify specific rolls that you would like to make, and that will show up on the mini sheet. If you used the 4E parser to build your modules, the ruleset will automatically populate those roll fields for you. Otherwise, you will need to add them manually. Just click the sword, and adjust the fields to match the power. In the next version of the ruleset, there will be a menu option to parse the power text on command, instead of only when added from a module.

    Cheers,
    JPG

  6. #16
    Yes, everything is working well now. Thanks everybody for all the useful advice, it is much appreciated.

  7. #17
    You should really check out this thread:

    https://www.fantasygrounds.com/forum...ad.php?t=11322

    It could really save you some time

  8. #18
    Answulf's Avatar
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    DrZeuss,

    What version of the ruleset do you have? Is that a customized version?

    Just noticed the solid color bars, different font and heal icon next to Second Wind...

  9. #19
    Zeus's Avatar
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    Quote Originally Posted by Ansbach
    DrZeuss,

    What version of the ruleset do you have? Is that a customized version?

    Just noticed the solid color bars, different font and heal icon next to Second Wind...
    I'm running the latest test build of 2.0. The screenshot was of 2.0 with the original wood theme to make it easier for Desmodaeus to reference.

    The test build is available via the FGII updater but first you need to
    Download the Test tool ( here) and switch to test mode.

    Check out moon_wizards post for more information.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  10. #20
    Quote Originally Posted by DrZeuss
    I'm running the latest test build of 2.0. The screenshot was of 2.0 with the original wood theme to make it easier for Desmodaeus to reference.

    The test build is available via the FGII updater but first you need to
    Download the Test tool ( here) and switch to test mode.

    Check out moon_wizards post for more information.
    Just a quick silly question...

    To run a campaign using the v2.0 of the 4ed ruleset - do I need to be in Test mode or Regular mode?
    Vincent Kingston
    [email protected]

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