DICE PACKS BUNDLE
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  1. #11
    Quote Originally Posted by Oberoten
    https://oberoten.dyndns.org/fgwiki/index.php/OSRIC

    Done and posted.

    What can I say? I am lazy when I don't know what a ruleset is and research seems like... work?

    - Obe
    Thanks but you are faster than me.

    Wiki description updated.
    Last edited by rule of three; February 11th, 2010 at 22:06.

  2. #12
    New update will make a more clear distinction between base to hit score and modifiers for those who prefer to use tables :

    So attacks may appear as :
    "5 needed to hit AC 0 and the character score : " " 10"

    or
    "7 needed to hit AC 0 and the character score : " 10+2""

  3. #13
    Version 1.1

    Major Update (You can in fact name it version 2 !)

    VERSION 1.1
    OSRIC.zip

    DESCRIPTION AND MANUAL (PDF)
    MANUAL.pdf


    MODULES ( work in progress ) : spells will be finish soon, not monsters
    monsters.mod
    Spells.mod


    This version corrects bugs signaled but not the "destry weapon bug" ! I repeat : do not try to destry weapons on character's sheet, it will crash or block FGII.

    You can now write monster's attack as a simple : Claw (1d8)
    (and not claw +0 (1d8) which was a legacy of the d20ruleset.

    I've also increase the flexibility of the text's attacks : the player rolls dice, add his bonus and you only have to compare with your table (or with the score displayed by FG )

    All of this is described in the pdf ( or to be more precise, I've try to explain how to use them, english is not my first langage as you can imagine )


    Feel free to give advices and bugs notices (some new functionnalities were previous demands from some peoples)
    Last edited by rule of three; April 30th, 2010 at 11:11.

  4. #14
    --------------------------------------------------------------------------------
    -- v1.2 ---- 19/02/2010
    --------------------------------------------------------------------------------

    --- Better pattern's definition for weapons ---
    You can now use ' in weapon name ( exampla : Bob's sword (1d10))
    Modifications done in the following scripts :
    - template_basictohitscore.lua
    - template_tohitscore.lua
    - charsheet_fullattack.lua
    - charsheet_weaponattack.lua
    - npcattackfield.lua



    --- No distinction between lowercase and upper case in weapon name and classes
    Modifications done in the following scripts :
    - values of CST in oldschoolreferences.lua
    - function findClassTable in oldschoolreferences.lua
    - function opt_Bonus in ""
    - function findClass in ""

    --- Resolution of the infinite loop when destroying weapon
    Modifications in charsheet_setweapon.lua
    You can now destroy weapons without fear

    Downloading links have not changed.
    Last edited by rule of three; February 20th, 2010 at 17:37.

  5. #15
    Oberoten's Avatar
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    I'll update on the Wiki then.

    - Obe
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  6. #16
    I've added some features to skills and, after several months of work, I've redone parts of the scripts now that I understand more lua and xml.

    --------------------------------------------------------------------------------
    -- v1.3 ---- 22/02/2010 : Faster. Skills list buttons (ex wth thieves)
    --------------------------------------------------------------------------------
    Changes to
    * oldschooldreferences.lua
    * stringcontrolmenu.lua
    * charsheet_skilllist.lua
    * template_abilitybonuspos.lua
    * charsheet_skills.xml
    * common_templates.xml



    Modification : oldschooldreferences.lua
    --- Numerous changes

    Modification : template_abilitybonuspos.lua
    --- the ruleset uses fewer variables and is faster

    Modifications : common_templates.xml
    --- Add an onInit function in template stringbutton


    Modifications : stringcontrolmenu.lua
    --- allowfield no longer necessary with <script file="scripts/stringcontrolmenu.lua" />
    --- allowfield[1] = "always" still available
    --- add optionnal changefield with <script file="scripts/stringcontrolmenu.lua" />
    --- if changefield[1] = "yes", the node can be updated by a simple setValue.
    --- <allowfield>always</allowfield> deleted in charsheet_skills.xml but
    --- <allowfield>always</allowfield> unchanged in charsheet_combat.xml, charsheet_main.xml and adventure_npcs.xml


    Modifications : charsheet_skilllist.lua and charsheet_skills.xml
    --- Creation of skills list
    --- Application to thieves

  7. #17
    Spells module is completed except for illusionnists.
    New preference : movement in meters.
    Minor changes.

    ------------------------------------------------
    -- v1.31 ---- 28/02/2010
    ------------------------------------------------

    Use of accents in class and weapon's name
    * oldschooldreferences.lua
    * npcfightandsaves.lua
    * npcattackfield.lua
    * charsheetfullattack.lua
    * template_tohitscore.lua
    * template_basictohitscore.lua
    * charsheet_weaponattack.lua

    New option in preference's manager : movement in meters
    * charsheet_main.xml
    * basepreferences.lua

    Less temporary variables in charsheet_skills, "+1" modifier value added, sort by name or category
    * charsheet_skills.xml
    * charsheet_skills.lua

  8. #18
    Placebo's Avatar
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    where can i find this new versions?? because the links are dead and in the wiki the file is always the same...
    That is not dead which can eternal lie,
    And with strange aeons even death may die...

  9. #19
    Quote Originally Posted by Placebo
    where can i find this new versions?? because the links are dead and in the wiki the file is always the same...
    See the first post : I don't change the name, only the files. You can view the version you've downloaded in the version.txt (or versions.txt). This file is with the .xml files.


    VERSION 1.31
    OSRIC.zip

    DESCRIPTION AND MANUAL (PDF)
    MANUAL.pdf


    MODULES ( work in progress ) : spells will be finish soon, not monsters
    monsters.mod
    Spells.mod


  10. #20
    I've updated the informations on the wiki.

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