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November 10th, 2009, 00:42 #11
Yep,
I remember Star Frontiers very wellMetamorphosis Alpha is an old game, but it is still around. Being able to port it to a virtual tabletop would be a wonderful facility for our players
Craig J. BrainWardCo. Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
The WardCo. Online Store
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November 10th, 2009, 07:31 #12
Enjoy!!!
Originally Posted by mr_h
Obviously I love the game, but I am biased
Craig J. BrainWardCo. Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
The WardCo. Online Store
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November 10th, 2009, 22:17 #13
Hi All!
Now for a different question. I have an adventure module all set to go (got a few actually). I have artwork in the pipeline and once it arrives, I will be ready to assign an ISBN and print it. How difficult is it to convert such a module to FGII?
It has text boxes for what the players see, it has all kinds of extra info for the characters to find. It's a single story building with about 15 or so rooms and a dozen robots and mutants for the characters to encounter.WardCo. Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
The WardCo. Online Store
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November 11th, 2009, 05:45 #14
If you have a copy of the Full licence, you should find it quite straightforward. Start a new campaign using your ruleset, and add the story entries, maps, images, and NPCs, then use the /export command to create a module using that material.
For some more complex stuff, you may need to get your hands dirty in the exported XML after the event, but it doesn't sound like that applies to your project.
Of course, you need a ruleset first...
Foen
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November 11th, 2009, 11:18 #15
Originally Posted by Foen
Thanks for the explanation.
Craig J. BrainWardCo. Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
The WardCo. Online Store
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February 20th, 2010, 14:12 #16
Well, it looks like we are on! I am one very happy camper and have created a topic on our forums to discuss this. Please click on the link in my signature and join our forums for access. Happy to also talk here.
WardCo. Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
The WardCo. Online Store
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May 29th, 2010, 06:12 #17
Any News?
Hi Doug!
Any news on this project?
Craig J. BrainWardCo. Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
The WardCo. Online Store
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August 8th, 2015, 14:53 #18
Well,
It's been five years, so it's no scoop that we didn't get this off the ground. Just couldn't get the interest at the time. Still, that's a fair time ago and a lot has changed. We've had Goodman Games on the scene now, with the release of the massive kickstarter for a large print hardcover of the book with new content. About a dozen or so modules and expansions and now we have the possibility of an Epsilon City boxed set (https://www.kickstarter.com/projects...a-epsilon-city)!
For those of you interested, please feel free to join in discussion and see if we can build interest in getting Metamorphosis Alpha onto Fantasy Grounds here: https://www.facebook.com/groups/MetamorphosisAlphaRPG/. With some of the talented artists and writers that Goodman Games have provided, and Jim Ward's classic, simple rules, this could be great if we can pull it off.
As an Australian gamer, I would love nothing more than to be able to play a game of Metamorphosis Alpha with friends in Perth, Adelaide and Jim Ward in the US all in the same session. I could see that happening with Fantasy Grounds II.
Regards,
Craig J. Brain
WardCo.Last edited by [email protected]stnet.com; August 8th, 2015 at 15:10.
WardCo. Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
The WardCo. Online Store
-
August 9th, 2015, 12:20 #19
Awesome, I would love to see this on Fantasy Grounds!
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January 12th, 2016, 09:24 #20WardCo. Publishers of the world's first sci-fi RPG.
The New Official Metamorphosis Alpha forums.
The WardCo. Online Store
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