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February 1st, 2018, 07:49 #31
- Join Date
- Dec 2015
- Posts
- 17
I would be willing to pay $20 for a quality MA1e ruleset for FGII. Played MA1e off and on for decades. Been a Gm/Dm of D&D since 1974 or 1975 (That is why I am called Old-Dm). I can't code, but I can covet someone else's hard work and then purchase the fruits of that labor.
Good Luck and keep us informed.
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February 1st, 2018, 11:54 #32
- Join Date
- Jan 2018
- Posts
- 13
Old-DM,
I am in a similar situation to yours. I have a full time job and two part-time jobs. I love to play RPGs, but don't have the time to learn to code and then convert a rules set to FG II. Even when I have tried to ask how much such a project might cost, so I could gather my funds to arrange it, I got responses that I should just program it myself. Much as I love FG II, it looks like I will have little use for it in the end.
Craig J. Brain
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December 17th, 2022, 21:17 #33
- Join Date
- Jan 2018
- Posts
- 13
Hi All!
I am getting back into using FGU, and will have the updated software installed shortly. I will then start looking at this again
Craig J. Brain
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December 18th, 2022, 03:39 #34
I just thumbed thru MA 1.1 and it is one hot mess!
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December 18th, 2022, 19:02 #35
- Join Date
- Jan 2018
- Posts
- 13
An awesome game, but so many ideas just not well suited to translating into FGU. Protein disruptors for one, as previously mentioned.
I've been rewriting some of the rules to keep the spirit of the game, but make them usable on the platform.
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December 18th, 2022, 20:44 #36
Sorry. I meant in its layout etc compared to more recent games. You should definitely engage with Bayne7400 and see where that leads you.
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December 19th, 2022, 09:00 #37
- Join Date
- Jan 2018
- Posts
- 13
I'll do that! Thanks for the suggestion!
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