Thanks I'll pass that on to the developers.
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Thanks I'll pass that on to the developers.
In the module "Icewind Dale: Rime of the Frostmaiden"
in Chapter 1: Ten-Towns -> Ten-Towns Overview -> Getting Around Ten-Towns
In the paragraph about Dogsleds, when clicking on the link "Item: Dogsled" it opens a "new item" window instead of linking to the Dogsled item (which is correctly present in the Items window)
Attachment 58548
Jolly good. Developer informed.
Just FYI, on the Wastes of Chaos from Kobold Press, in the Path of the Demon they have a random copy/paste entry from the Wasteland Orcs sectionAttachment 58559
Hi, in the Flee, Mortals! by MCDM, there are sections missing the GM reference manual. For instance, the Action-Oriented monsters is note in the GM reference manual. It is in the Preview module. However, most of the other sections in the Preview module are in the GM module. I'd rather not have to bounce between the Preview and GM modules.
The Flee Mortals module doesn't use the standard syntax for NPC actions. As a result, melee or range weapons are treated as range-only. That makes them at disadvantage to use in melee. The Flee Mortals syntax is "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage." The FG parser only picks up Ranged Weapon when a NPC is added to combat tracker. The expected syntax is "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
Unfortunately, this results in a lot of monsters needing adjustments. There is other Flee Mortal alternate text listed in the introductory chapter. These may not be parsed correctly as well.
Tomb of Annihilation
Images
Group: Handounts - D&D Tomb of Annihilation
Handounts should be Handouts.
Flee, Mortals:
* Goblin Underboss has portions of the Command spell in its actions. Looks weird.
I have seen that a fix has been released for this (see announcement here), but the issue is still present.
After updating the module I've tried reverting the changes to the module, unloading and reloading the module, and even opening the module in a brand new, clean, no extensions used campaign, but clicking on the Dogsled item link still pops open the "New item" window.
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