Is the description for Close Wounds right? It doesn't seem to make sense?
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Is the description for Close Wounds right? It doesn't seem to make sense?
No you are right it is incorrect.
The Triggered text is appearing in the Description.
We will get that fixed asap.
There are other affected spells to it looks like.
Thank you for pointing this out. I was not aware of this specific pattern and did not code for it. As damned said, we will fix asap.
I think the link to the reference manual may be broken for Dead by Dawn
Sure. When I click on Reference Manual it just opens an empty window. It is probably just a broken link somewhere :)
Attachment 55587
Thank you for reporting. I have fixed the reference manual, and a few other things, including NPCs. The new version may take a bit of time. We need to work a few bugs out of the revised NPC attack tab before new versions of stuff with NPC data can be released.
Great! Thanks for your hard work
Hi, first I want to say thanks for the hard work. For how new the system is it's working great.
I'm unsure if this best place to ask but I noticed there is a space for initiative in the combat tracker but it doesn't allow me to input a number.
SOTDL doesn't really roll for initiative but there is the option to roll a d6 to resolve conflicts.
With my players coming from 5E they're used to acting individually and the option to give them a turn order would be much appreciated.
Initiative is set as either FAST or SLOW From the main tab of the PC Sheet for PCs, and from the Attack tab inside the Combat Tracker for NPCs. Doing so fills in that space. Turns are completed one actor at a time, individually, as in D&D.
In general, we do not implement options, as we need to need to give priority to the core rules first (which are still yet to be completely implemented). However, I will make sure that Damned is aware of your request. Meanwhile, initiative ties are broken by Agility --- higher Agility goes first.