Just a quick extension that will put wound overlays on map tokens based off their current status.
Head over to the project page for details and latest download.
EDIT:
Now up in the Fantasy Grounds Forge.
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Just a quick extension that will put wound overlays on map tokens based off their current status.
Head over to the project page for details and latest download.
EDIT:
Now up in the Fantasy Grounds Forge.
Bug with the Clear Wound Overlay button overlapping with the existing Zoom To Fit button has been fixed in the latest release.
It's fixed and extension is working good :)
Thanks for the extension.
Currently the "light" overlay is not enabled, though.
The extension already delivers enough graphics, but they are used confusingly. With "Detailed" wound categories the extension uses "overlay_wounded" for moderate wounds and does not use any overlay for light wounds. With "Simple" wound categories the extension uses "overlay_light" for the "Wounded" condition instead.
The old extension uses "overlay_wounded" for light wounds. The image is a bit too dramatic for light wounds, though, so I modified it to only show some speckles of blood.
For our use I added my "speckles" png as overlay_light (which is just an edited version of the old overlay_light) and changed the script to use that for Light wounds. I also renamed the old overlay_light to overlay_moderate, changed the script to use these for Detailed wound categories and use overlay_wounded for Simple. I also edited the graphics.xml to accommodate for said changes.
I'm curious if I could use the extension in the Rolemaster Classic and even more it is the one that makes the blood mark as the character gets injured and when the character or enemy is deleted from the combat tracker after being defeated, blood stain where the token was.