Attack of the Swarm! AP5 - Hive of Minds, p 27:
Attachment 54286
There may be others but that is the one that brought this up.
Thanks.
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Attack of the Swarm! AP5 - Hive of Minds, p 27:
Attachment 54286
There may be others but that is the one that brought this up.
Thanks.
Thanks, something to consider for sure. Appreciate the find
They are handled via an effect but maximum SP and HP aren't modified...
I second that.
Here ;)
Oh thanks !
It was mentioned in a different thread, actually: https://www.fantasygrounds.com/forum...or-acid-damage
Pushed a fix for the REGEN effect not working correctly. Should apply healing at the start of the turn and will skip a round if the NPC is damaged by a damage type that overcomes the regeneration.
Tested against Troll that has (Regen:5 fire or acid)
Scenario: Hit with weapon with Fire or Acid damage property
Expectation: Regen is disabled for one round
Result: Regen is disabled for one round ✔️
Scenario: Hit with weapons without the Fire or Acid damage property
Expectation: Regen is not disabled
Result: Regen is not disabled ✔️
Scenario: Hit with weapon with Fire or Acid damage property and another damage property
Expectation: Regen is disabled for one round due to part of the damage being fire/acid
Result: Regen is disabled for one round ✔️
Scenario: Hit with weapon with Fire or Acid damage property multiple times before the Troll's turn
Expectation: Regen is disabled for only one round, as disabling the effect does not stack
Result: Regen is disabled for one round ✔️
Scenario: Troll takes damage from ongoing effect with fire or acid damage property (burn and corrode, respectively)
Expectation: Regen is disabled for one round, which renews every time the effect does damage
Result: Regen is disabled for one round, which renews every time the effect does damage ✔️
Confirming on my side that it works
It appears that the "DR" effect automation has stopped working. I have characters that just got the "deflective reinforcement" armor upgrade which gives DR 5/- and I coded into their effects as "deflect; DR: 5", but when they are hit by a P, S, or B weapon they are taking full damage from the hit. I know this used to work because our mechanic has a combat drone with DR 1/- and that used to work but now is not working now either.
I am seeing the chat output not matching the wounds being applied to the actor. It is factoring the DR effect. I will push a fix for the chat output with the weekly update.