Click on the STATS tab and adjust the ability scores there. There isn't support for choosing - that would get very complicated very quickly and it is easily done via the stats tab.
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Hi Milmoor,
I've recreated your character from the XML file through the Character Wizard, and did not encounter any errors. Did you happen to get the message given with the error? If not, would it be possible to have you create the character again under the same circumstances and send me any errors you get? It would help greatly in tracking down this bug. Thank you!
Hey, I wanted to follow up regarding my quest from a couple weeks ago (Page 28 of the thread). Is there any updates on what may be going on with the race? It seems the relatively recent updates cause a few more problems with it. Now the only abilities being pulled in is the language, and nothing else. I have made no changes to the race itself, but the wizard itself got an overhaul update since I last tried.
Speaking of the new update to the character wizard, I LOVE what you did with the Inventory page. That was a constant wish of mien to have auto selectable items based on class/background. I do have two questions regarding this though. First, is there a plan to add this feature for background items too? Second, it seems like you can select all your items in the character wizard based on class, but then when you save your character, none of the items stick around. Is this a known bug?
Thanks for taking a look. Reproduction scenario:
- start new campaign without extensions
- import provided character
- open it en click the magnifying glass on Class & Level
- click LVL UP
- get warnings in log
- goto SPELLS
- get error
- click ROGUE or click WIZARD
- get the same error
Errors:
Code:[3/13/2021 3:26:56 PM] Imported file '\\PIXEL-PC\uitwisselen\ZNP error spells.xml' to database node 'charsheet'
[3/13/2021 3:27:43 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[3/13/2021 3:27:56 PM] [WARNING] bitmapwidget: Logical icon (tab_races) does not exist
[3/13/2021 3:27:56 PM] [WARNING] bitmapwidget: Logical icon (tab_stats) does not exist
[3/13/2021 3:27:56 PM] [WARNING] bitmapwidget: Logical icon (tab_class) does not exist
[3/13/2021 3:27:56 PM] [WARNING] bitmapwidget: Logical icon (tab_back) does not exist
[3/13/2021 3:27:56 PM] [WARNING] bitmapwidget: Logical icon (tab_feats) does not exist
[3/13/2021 3:27:56 PM] [WARNING] bitmapwidget: Logical icon (tab_import) does not exist
[3/13/2021 3:28:00 PM] [ERROR] Script execution error: [string "charwizard/scripts/charwizard_spelllist.lua"]:389: attempt to index local 'aSlots' (a nil value)
Hi scannon,
Deepest apologies for the missed PM, Let's address the most recent issue, the race not loading anything, first. I made the custom race from the data you gave me in the PM, and it seems to work fine. I will need more information on what is appearing (or not appearing) and what you have loaded and what sequence you made the character. Not really sure where to go with it not loading for you so more info the better.
As for the previous questions on traits not getting applied; Many of the official Races and Subraces have specific names for things that can be trapped individually with custom races, I don't know what the players will name their traits so I have some keywords that come from the official sources. For example; to have the Character Wizard trap for a Weapon Proficiency the keyword "training" can be used. (I changed your custom race's trait "Natural Predator" to "Natural Predator Training" and it worked) To add Skills the word I trap for is the keyword "skill". (I changed the Forest Kadis'ra subrace's "Christhela's Favor" trait to "Christhela's Favor Skill" and again it worked. (case does not matter in either situation)
Specifically for the "Natural Predator" trait I also changed the text of the trait (in addition to adding the "training" keyword from above) to "You have proficiency with the longbow, and the spear." the Character Wizard likes its Oxford commas. (Joking aside the comma is the default delimiter for string lists in the Character Wizard, currently)
And finally, with the Desert Kadis'ra, you have an attributes situation that does not occur in official products, and the Character Wizard does not process it; You add to an Attribute in the Race and then add to it again in the Subrace. There is currently no way to do this in the Character Wizard. For the record, the Race's values always overwrite the Subrace's values if they conflict.
Now, that being said about the Attribute Score Increases, the reason the Character Wizard was not reading them at all was because of a bug that this report helped me find for Custom races. I've got a fix in for that and it should be pushed soon. So thank you very much for that!
Now that all of that is covered,
Right now the new Inventory system should allow choices of Background starting equipment when that Background allows a choice, most don't. When it does not, it simply adds the items to your inventory upon saving the character. (as in the case of the Criminal's crowbar) However, currently there are a number of items that do not appear in the official item lists that are not appearing on the final Character Sheet, and I am looking for a fix to this. These items are the 'Role-Play' items such as the Soldier's Fallen Enemy Trophy, or Gambler's Lucky Charm, and this applies to RP items from Backgrounds and Classes.
Also, if you change either the Class or the Background before saving, the internal inventory will reset to empty (though the inventory selection list will still have the previous list and show your choices) and you need to return to the Inventory page and click Reset Inventory and it will repopulate with your new choices. You must re-select what you want from this new list. I do not yet have a warning indicator on the INV button like the others but that will be added soon.
Thanks for all the help and reports, and please get back to me on the Custom race data not appearing.
Hi all
I have already post this, but it is still there.
When I create or level up a character with the character wizard nothing from the subclass is appearing. I mean not even their abilities (from the subclass) or expanded spell list, etc. this I happened to my warlock hex blade, but I tried with other classes and it is the same for some subclasses, their ability features just do not appear.
I have all core books including xanathars, Tashas, mordekains, etc, and have all the modules loaded.
Hi chlmz,
I am working on a fix for this and quite a few other issues related to specialization features not appearing. I did get one of those fixes in and want to make sure it is working as intended before moving on to the rest. They're all related to some issues with clients not saving data and classes from one book not getting paired with specializations from other books. I'm still working on it and I should have a fix in soon that takes care of all of these problems. Sorry for the delay.