Quote:
Originally Posted by
Asmerion
Hello!
I just purchased your extension and I have a question.
The Grab action is applying Disadvantage to the check when the character does not have armor proficiency (wizards, for example), even though the character is unarmored.
While there are many reasons you can have DISadvantage in a grapple (Mostly FGU stuff that causes DIS for some other reason) - armor proficiency and unarmored is not something I deal with in the extension.
I use the RAW 5E rules...
Grappling
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
In the cases where more than one skill can be used to contest the role its always the best one.
I would check the chat and see what block of text is sticking [DIS] into it. For sure you can have things that apply disadvantage to skill checks but its going to be for some legit reason unless a bug. I personally do nothing with armor proficiency in this extension. Looking through the code I override I see only the skill check contests and ADV/DIS being extracted from FGU data already applied to source/targets for grappling.