Originally Posted by
Khoredran
I've been testing around some possible interactions with the mod and I found more issues.
I took Faelwen's Ultimate Equipment module and started giving a test character items to equip and tried using them and long resting. This is what I came across:
All communal and mass spells are not giving the communal and mass version of the spell
ex: Scroll (invisibility, mass). This is important because of the higher spell level for information about concentration checks and use magic device. Oddly enough, the CL gives the right number.
When long resting, some spells reset their usage (ex: I tried giving me 3 Potion (magic fang, greater), then I used 2 and long rested and they came back. This issue didn't happen with the normal magic fang. The same thing happened with the Scroll version. Up to now, I discovered that the longstrider, commune with nature and divine favor spell uses also resets after a long rest for unknown reasons while using Kelrugem's FullOverlayPackage.
There might be more spells doing that, I could test them all out if you want.
The spell (create greater undead) is not working.
Another thing is: when using level 0 spells, they get in the level 0 area and we can't manage the number of use left (except by opening the spyglass of the spell class and lowering the number under 0). ex: Wand (mending)