It's working, and I did away with Thac0 because I'm using a BAB mechanic from OSE optional rules. Thanks Damned.
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Some of the items have strange symbols in them, any idea why that happened? I'm not using unity BTW could that be the problem?
Attachment 45540
its MCDbD Remix.ext in my zip file.
In the FG launcher, in the box of extensions it'll be listed as MoreCore - Damneds Basic Dungeon Remix.
Its just an alpha, but people on facebook wanted to mess with what I had going so far so *poof* here it is in the state it exists on my pc.
Is the remix Unity or Classic. I cant get it recognosed in FGU
First you need the MoreCore ruleset in your /rulesets folder and then you need the .ext in your /extensions folder and the .mod in your /modules folder.
Click Create Campaign, select MoreCore ruleset and the OSE extension.
Once loaded up you can go into Library and activate the module.
Has anyone loaded all the monsters yet? Please share.
I sorted it renaming the ext as a zip and then opening that folder.
Ir seemed a bit like Russian dolls nesting in bigger dolls
The first download was a zip
the second was a compressed folder
the third and final ext was inside that
Is that how it should be or am i complicating things by not understanding the branch structure
@Phocaea
It sounds like you're complicating something somewhere. If you download the Zip file in the first post of this thread and extract it, you will find 3 files inside. One is a readme.md file, the other 2 are Old_School_Essentials.mod and Old_School_Essentials_MoreCore.ext.
When you start FG there is a folder icon on the startup screen that will take you to the FG data folder (upper left in FGU, upper right in FGC).
Put the .mod file in the modules folder and the .ext file in the extensions folder.
Restart Fantasy Grounds. Start a new campaign, name it something, select MoreCore as the Ruleset for the campaign. In the extensions window panel, you should see Old School Essentials listed. Select it and hit Start (after selecting your network options).
The OSE module should show up in your Library in the modules screen.