I posted v2.0-hotfix.1 which should resolve cwright45's issue.
If you manually downloaded the ext from GitHub, you should delete it from the extensions folder and run the Forge update to ensure you get the new version.
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I posted v2.0-hotfix.1 which should resolve cwright45's issue.
If you manually downloaded the ext from GitHub, you should delete it from the extensions folder and run the Forge update to ensure you get the new version.
I will change from Friend and Foe to Ally and Enemy. Thanks for the recommendation and the hotfix.
I've recently implemented an Aura Effect for one of my players. The effect works on foes like they should; however, the effect is also affecting them. Could someone tell me what I'm doing wrong?
DnD 5e Ruleset
Fantasy Grounds Unity through the website
Aura Effects extension through the Forge
Effect code:
AURA: 10 foe; SAVE: -1d4; CHECK: -1d4
When my player rolls a save/ability check, they get a -d4. The aura is applying only to enemies and not the other player characters as intended.
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Separate question as I've read there is a hotfix in the forum: Do I need to download that hotfix or will it automatically update since I purchased it through the Forge?
Works like a charm, thank you! And it seems like I have the latest version of the effect.
Hate to resurrect Spirit Guardians again :)
Spirit Guardians; AURA: 15 foe; TEST; IF: FACTION(foe); SAVES: WIS [SDC](H)(C); SAVEDMG: 3d8 radiant
Am I right in thinking we still do not have a coding using Auras and BCEG to handle when a foe FIRST enters the Aura?
I recall it being mentioned that we would need to set a flag for them first entering and test for that flag being set in case of multiple entries in the round
Has anyone tried that?
Seems super simple to me. If the non aura token is moving then its the one entering the aura. If the token with aura is moving then the aura has moved on top of them. You can store what last moved from onMove and check it when aura is triggered. If not token with aura the token moved into it. Otherwise the other way around.